
Hey, Im trying to figure out how to use the LOS overlay files with my dungeon painter maps, I have the map and the overlay Map uploads fine4 but i have no idea what to do with the LOS file?
Hey, Im trying to figure out how to use the LOS overlay files with my dungeon painter maps, I have the map and the overlay Map uploads fine4 but i have no idea what to do with the LOS file?
Not familiar with DungeonPainter, but the only way you can programmatically generate dynamic lighting lines is with api access (requires Pro). The Walls script provides a method, though I'm not sure about the DP LOS file format compatibility.
BP_Player_TEST said:
My DM was asking if there was a way to do this automatically without Pro. He wants something similar to what FoundryVTT does with Dungeondraft Export files where it automatically builds the walls, Doors, and Windows from the image file. Is this possible in Roll20?
I think Dungeondraft has the information about the walls, doors and windows in a separate part of the file, rather than being part of the actual image. I haven't seen anything that suggests roll20 supports this particular format.
ᐰndreas J. said:
The Universal VTTImporter API might be useful, if the program can export to the format.
Well my DM is a plus member so API won't work. I know FoundryVTT does this native. Any ideas on how long before Roll20 catches up to that functionality natively?
BP_Player_TEST said:
Well my DM is a plus member so API won't work. I know FoundryVTT does this native. Any ideas on how long before Roll20 catches up to that functionality natively?
Actually it doesn't, it relies on a community script just like Roll 20.
The only difference is that you don't get charged a sub for API access.
I can't see Roll20 ever making API access free, unless they're really sinking.
If you have someone in your group who is good with coding & math (math may or may not be necessary, no idea what the Dungeon Painter format is like), you could probably do this with a script via the console in the browser (would need GM access). You'd need an easy way to get all the path coordinates from the LOS file. Pro & API would definitely be the easier route though.
Oosh said:
BP_Player_TEST said:
Well my DM is a plus member so API won't work. I know FoundryVTT does this native. Any ideas on how long before Roll20 catches up to that functionality natively?Actually it doesn't, it relies on a community script just like Roll 20.
The only difference is that you don't get charged a sub for API access.
I can't see Roll20 ever making API access free, unless they're really sinking.
If you have someone in your group who is good with coding & math (math may or may not be necessary, no idea what the Dungeon Painter format is like), you could probably do this with a script via the console in the browser (would need GM access). You'd need an easy way to get all the path coordinates from the LOS file. Pro & API would definitely be the easier route though.
Ok, by native, I do mean you don't have to sub and it is free. So other than my DM going to Pro and having to learn how to use the API, there is no way in Roll20 to do this? Makes me think we ought to check out Foundry. Oh, another question. Is there any word when different wall types will be available? I noticed that Foundry has player operable doors, secret doors, locked doors, ethereal walls, terrain walls, windows, and one-way walls. From the comments last year, when they launched this latest lighting, that was the intention of the new "Layers".
Your DM won't need to learn how to use API - it's the same as Foundry: you grab a script someone else has written and install it. The subscription fee is the main difference. It's obviously up to your DM/group as to whether you think the flat fee for one system, or the ongoing subscription for another is better for you.
I'm not aware of any extra layers having been added to Roll20, or of specific plans of any of the above, but I could be wrong. A few of those are currently possible with a Pro sub & API scripts.