Oosh said: BP_Player_TEST said: Well
my DM is a plus member so API won't work. I know FoundryVTT does this
native. Any ideas on how long before Roll20 catches up to that
functionality natively? Actually it doesn't, it relies on a community script just like Roll 20. The only difference is that you don't get charged a sub for API access. I can't see Roll20 ever making API access free, unless they're really sinking. If you have someone in your group who is good with coding & math (math may or may not be necessary, no idea what the Dungeon Painter format is like), you could probably do this with a script via the console in the browser (would need GM access). You'd need an easy way to get all the path coordinates from the LOS file. Pro & API would definitely be the easier route though. Ok, by native, I do mean you don't have to sub and it is free. So other than my DM going to Pro and having to learn how to use the API, there is no way in Roll20 to do this? Makes me think we ought to check out Foundry. Oh, another question. Is there any word when different wall types will be available? I noticed that Foundry has player operable doors, secret doors, locked doors, ethereal walls, terrain walls, windows, and one-way walls. From the comments last year, when they launched this latest lighting, that was the intention of the new "Layers".