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Updated Dynamic Lighting is not rendering shapes

1613067820
Mark S.
Pro
Marketplace Creator
I noted that some of the dynamic lighting is not being rendered when using Updated Dynamic Lighting. It appears to be lighting lines created with the shapes tool, specifically the circle tool in my case. When switching to Legacy Lighting, it appears to work fine.  When switching to the Updated Dynamic Lighting, the circle lines cease to render. I'll continue to use Legacy Lighting, but wanted to be sure this bug was reported.
1613070064
Andreas J.
Forum Champion
Sheet Author
Translator
It's known that circles and freehand drawings dont affect the DL in UDL. there is even one or two API that relies on the freehand drawing only blocking movement to create windows in games. (UDLWindows and DoorKnocker)
1613080335
Mark S.
Pro
Marketplace Creator
ᐰndreas J. said: It's known that circles and freehand drawings dont affect the DL in UDL. there is even one or two API that relies on the freehand drawing only blocking movement to create windows in games. (UDLWindows and DoorKnocker) Thank you. I thought they may be aware of this, but after a quick search in Bugs I just wanted to be sure. Good to know. 
How does the API script DLEllipseDrawer interact with UDL? I will turn circles into polygons on the DL layer, which works great in LDL.