I've been testing out the new dynamic lighting system and switching my game over from the old system. However I've run into a gameplay problem: It's really difficult to figure out where normal light ends and low light begins at a glance. You can sorta tell that the second cultist there is in low light, but the gradient between low light and normal light is too soft. Combat is already a lot of number crunching for a GM, is there something I'm missing that will make it easier to tell at a glance?