That helps the GM, but the players will still just see the blackness. You have a couple options that I can think of. The first and most common is to "pull back" the dynamic lighting lines a little bit from the perimeter of the room or whatever so the players can see what is blocking sight. This works best for outer perimeter walls and such. Depending on your map image, it may be a little tricky for interior walls if they are thin. Another option is to create a "bump" in the DL lines with your door to reveal more/less of the image. The goal is to break up the flat line of the surrounding wall. A third option is to drop in some images that basically say "hey there's a door here" in a graphical manner. Use transparent backgrounds and reduced opacity to make it look less jarring. See example here .