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I'm trying to give each player custom vision using the new dynamic lighting. However I must be doing it incorrectly, as all players are able to see all light. How do this correctly?
You probably need to set that as Night Vision. Night Vision in UDL is like not having all players see light checked in LDL. In UDL, you can have a Night Vision setting and separately control emitting light from a token, like with a torch.
Gotcha. I'm attempting to make it so each unit in one of the maps has a flashlight that allows them to see further in a small cone in front of them, and have the light be visible to players if it is in their line of sight... but not initially visible to everybody. Is that not possible?
Can you post a screenshot of what you're seeing? That should be the default behavior. When testing light configurations, its best to have a "dummy" account logged it via a different browser/session to get a true player view.