Hi, first post. I'm having some issues with lighting that I'm not making any progress with on my own. I have tried both UDL and Legacy Lighting and cannot get either to function properly for my players even when it looks like it should be good to go on my end using Ctrl + L to see their view. I've swapped things around several times trying to get it functional but neither system is giving me the expected results. Currently I'm trying to use UDL (but I will use either if needed). Player tokens are linked to character sheets, Vision is ON for all PCs, 2 characters have Nightvision 60' on, and 4 have torch light (20' bright, 20' dim, 40' total ). Page Settings Dynamic Lighting ON, Explorer Mode ON, Update when Token Drop ON. All legacy lighting setting on page and tokens are OFF. Movement barriers are also on but working as intended so no issue there. Playing Pathfinder 1st Ed in case that matters. Including some pictures to better show some of the issues I'm having, in addition to the inconsistent lighting when I start switching maps, as soon as players interact with their tokens again lighting disappears completely and they are unable to interact with their tokens. GM View with Ctrl + L (perfect, exactly how it should look) Player View with Ctrl + L (Player also controls PC on top left, seeing his darkvision radius) GM View with other token Ctrl +L (perfect) Player View with Ctrl + L (note the torch light becomes dark blobs and player can see past them to see monsters that should not be in view) And finally, when I move players from one map to another as soon as they interact with their tokens, everything goes gray (explorer mode?) and they are unable to move or see anything. Player View (without Ctrl + L because it is not accessible) Any ideas what I could be doing wrong here? Thanks in advance!