Gold said: I will look into it, next time I get into the headspace for macro-coding and playtesting. Yeah I've avoided the macro stuff like the plague as it felt so all over the place and poorly documented. But then I eventually took the same approach as I had with Character Sheet Creation . Started out with to figure out the basics, and update/streamline the documentation as I learned things. Still only have a solid grasp of the basics, and can't compare myself to the macro wizards, but looking up things is now much easier than it was before. Fun fact, I still haven't wrapped my head around how Reusing Rolls works, but at least I've bundled up all info we have on it on a single page, so it's easier to find. Same with the Chat Menus trick. I can see how this could be used such as Cleric being
able to Add HP to the target of their healing spell. Of course vast
majority of games/GM's on this site would ask the Cleric Player to tell
the healing out loud (voice or text) and have the Patient PC or the GM
to manually increase the HP. And so, the inverse would also be
possible, GM's could allow a Target macro that lets Players actually
inflict/deduct HP from a Target (monster token). Yeah, using ChatSetAttr it's possible to have API-based commands that does that. Here is an example for the Stargate Sheet.