
So I recently played a Song of Swords game, though it fell apart quickly through bad decisions on the DM's part. Though my appitite has been whetted for a game, so I come here to ask for your aid Mid fantasy with a generally historical world, but also monsters of mythology. Light city building, possibly generational. The party come together to rebuild a town and then have it as their capital as they expand, to conquer the world! Or not. Continent split into two, with a massive monster-filled eastern mountian range preventing expedition that way without massive backing from the eastern side of the continent. People being people, cooperation is not their strong suit. Goals could range from just being rich and powerful to developing the ability to punch through the mountain range. Either way works. PCP of 20 preferable, but higher if the gm wants bigger characters lewdness optional.