ri_kreiner said: First off, OP, have you applied to be on the marketplace yet, or read through the FAQ post about creating assets? There's also a post on Asset Quality page that talks about reskins and recolors that you might find helpful. You should start with the FAQ first and then apply. They go over image sizes, file sizes, etc, and as others have mentioned, you cannot sell stuff for free. I'm a pretty small scale artist on this platform and I can tell you that it'll still sell without undercutting yourself and everybody else. Tiffany M. said: If the OP's goal was to create a funnel via free samples, I recommend say, posting a set of 6 tokens from a larger set on social media or an art portfolio page! Then link that to the Roll20 full version for pay! This is a technique that does work well without devaluing the marketplace. They don't seem to mind my post here about free tokens, either, but I'm not hosting them on the forum. That's a bit different than hosting a free pack on Roll20, though, which is what the OP originally mentioned. My reply was merely to try to clarify what seems to be Roll20's general policy because there ARE a few free packs on the Marketplace despite the general "no free packs" ban in their guidelines. People who have applied and been accepted are allowed to post art on this forum, so that has you covered in all likelihood.. Outside of Roll20's site and rules, you can advertise however you want. If I was more into social media, I'd probably do something similar to what you guys are doing with a few samples of my work. As it it is, I mostly just show off stuff to my gaming group, and let them disseminate to their other gaming groups through word of mouth. Either way, even with my minimal advertising I've had more success than I was originally expecting, which I partially chalk up to the policies that ensure that we can't undercut each other's prices too much on site.