I have a fairly major overhaul of this concept with a macro mule character that can generate chat menus for both PCs and NPCs, running the gamut from stats, checks and saving throws, attacks, spells, abilities, inventory, proficiencies, bio, etc., with features for changing the color of unprepared spells and unequipped items and some other cool tricks. However, I'm at the point where I need some help testing this all out. I know that other people use their sheets in different ways, so some feedback and up-front troubleshooting would be super helpful - e.g. how many items should be included in an inventory list, or what issues pop up when characters have special characters in their name and so forth. If you're willing to help me troubleshoot and test this out, what would it mean for you? Copying and pasting 21 attributes and 81 abilities into a macro mule character sheet, and creating 4 universal macros. Then going wild with characters and seeing if you can break it. (I'm sure you can!). And giving feedback on color choices or number of elements included or whatever else. (I tried to get a quick video screengrab but I can't get it small enough to load here. Ah well.) If you're interested in helping just send me a direct message. I'm thinking the easiest way to tackle this is using the 'Recent Game Discussion' on a private game thread; that way I can update code as needed there and not spam the regular forums, or have to email back and forth or use some other software. I probably won't have time to get it all set up and posted until later this coming week as well.