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Question about Dynamic Lighting and WoTC Modules.

Hi everyone! First off, I'd like to apologise if I have made this post in the wrong place, please correct me if I have! I have converted playing from Table top to Roll 20 since lockdown, (As I'm sure many of you have) and I purchased Waterdeep: Dragonheist to use within roll 20. I also purchased a subscription to be able to use Updated Dynamic lighting, and Converted all maps to Updated Dynamic lighting. However, when in game, there is options for both Legacy, and UDL. The problem is, only changes to Legacy lighting, (Global Illumination, adding light to a token for just that character, etc.) are the only changes that have an effect in game. My players, and myself, cannot see any changes I make to the UDL section. Is this because WD:DH  is an older module without UDL support? or am I missing something vital? Thank you so much for any help anyone can provide, I really appreciate it! 
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Edited 1618503748
The Aaron
Roll20 Production Team
API Scripter
It is set up for LDL, but you can convert it to UDL with the conversion tool under settings on the Game Details page (where you clear the chat archive or invite players). See:&nbsp; <a href="https://help.roll20.net/hc/en-us/articles/360052433093-How-to-Use-the-Convert-Lighting-Tool#why-do-i-need-it--0-0" rel="nofollow">https://help.roll20.net/hc/en-us/articles/360052433093-How-to-Use-the-Convert-Lighting-Tool#why-do-i-need-it--0-0</a>
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Edited 1618506875
Make sure that the map (page) is set to have UDL switched and LDL switched off. It is this switch on each individual map that determines which light system is used on that particular map.
Hi! I managed to fanagle a fix, it turned out that UDL was working, its just that even when I turned daylight on, my players couldn't see! After playing about with it for a while, I realised it was because I had to have Daylight on and have their individual tokens on the map so that I can give them "vision" to see the light. A little confusing, but I'm brand new to the system and still learning! Thanks for your help!