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This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct.

Sundered Realms: Descent into the Depths of the Earth

                               Skip low levels and Start at level 11!
                         Join an excursion into the dangers of the Underdark! 
           Immerse yourself in a world of mystery, imagination, problem solving, and action!
                                   GM with 30+ years experience.
                                   Beginners and vets welcome!

                             Enter a World of Discovery and Dark Fey

The world has long been a battlefield where forces beyond mortal ken battle for unknown purposes. Kingdoms of Elf, Orc, and Man have been shaped by this. Few gods are worshipped, for their call is dim here. The touch of giant, dragon, elemental, and fey have moved the wheels of time and shaped the courses of history much more than that of divine beings.
Ancient evils stain the land, goodly nobles struggle under the weight of their duties while the others satisfy their hunger for gold and power. Mercenary bands turned bandit plague the roads and forests. Adventurers seek their fame seeking the lost kingdom of Haven, who legend has it was a bastion of order, and allied to a benevolent House of powerful fey. But legend also states that Haven was caught in the timeless war between the fey, trapped by a single dark lord of the fey.
Rumor has it that some folks freed the Silver Palace of Haven from the red gloom of Arik, but the descendent of Haven's nobility, Baroness D'Hims, has allied with Arik and now seeks to invade the newly-awakened Haven.
After Journeying south and becoming mired in gathering allies for Haven the heroes have realized that events to the north have shifted, an invasion now imminent. Argenta, the Silver Princess of Haven, instructs the party to go beneath the mountains to the site where the Eye of Arik had been found, the relic that originally trapped Haven. There, she says, Arik's will is strongest.
Now the heroes gather to journey out, to find his warlocks, end their ritual, and banish Arik from the land for one hundred and one years.

                                   To Defeat a Dark Lord

Delve deep beneath the earth, encounter drow, mindflayers, shadow dragons, and kua-toa. Manage resources like food and ammo, negotiate buying and selling with underdark settlements. Traverse narrow caverns, deep fissures, troll lairs, underground lakes and rivers, and strange ruins inhabited by the creatures of the underdark! Find your way to the lost mines of the Redshield dwarves, where the legendary Curse of Haven began! Between you and your goal is nearly ah hundred-mile journey through unknowns of cavernous terrain, otherworldly plant life, powerful foes, crumbling ruins, warring factions, hidden cults, lost temples, light-less lakes, raging rivers, echoing caverns, and somewhere deep...within a connection to the plane of Shadow.

The game will use some theater of the mind and some detailed battlemaps. Music will be provided, as will all of my books through the Roll20 compendium. Gameplay will require use of microphone, Discord, Roll20, and headphones are preferred for audio clarity.

                                             The GM

Check out my Profile for more information about me:
https://app.roll20.net/users/7194562/dmfaenor

                                       Payment Information

This game will require payment to the Game Master at a rate of $25 via startplaying.games, per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.

Want to join this game? Make a post in the discussion forum below and let the GM know!

5 Players (1 Open Slots)

Listing Discussion

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Last Post
1701412513 by DMFaenor