The air is cold, stale, and dry. Ahead of you and the cleric the darkness billows like a gauzy curtain. Rock dust grits beneath your shoes as the party creeps into a chamber so large that the ceiling is lost above them. You can feel the weight of stone above threatening to fall and crush you. The fighter carries a torch which gutters in a sudden wind. Noises echo in the dark, the dry rasp of scales on stone. The sorcerer watches from above through the eyes if it's familiar. The sound of the rogue's footsteps fade as they slip away from the torch's light, knowing that an attack is imminent. Inhuman throats hiss all around the party, whispering coughs punctuating the roiling darkness. At the edges of the torch light the gloom takes shape. Scaled creatures in filthy robes hiss as they charge into the circle of the party's light...What do you do?!
Play campaigns that are a combination of player-generated and GM-inspired.
Be immersed in description, action, problem-solving, and meaningful choice!
Enjoy tense combat in a combination of grid tactics and narrative description.
Dive into sandbox-style play, build your character’s name, resources, and power while unraveling mysteries and secrets. Then use those secrets to alter the direction of the world story, impacting hundreds or thousands with your decisions. Interact with new game mechanics, magic items, and creatures.
Personalize your character and tie their abilities to the history of the world.
Enjoy tailored gameplay based on character class/subclass, and player playstyle. Delve into grounded and human settings, with flawed NPCs who have agendas of their own. Experience detailed, evocative worlds, and explore them with a fun, flexible GM who has something to offer every playstyle!
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General Disclaimer
Despite my verbosity I am a pretty down-to-earth GM, and I love teaching new players the game, platform, and generally helping bring new players into the ttrpg experience!
Rules and limitations are often what keeps the game engaging, but it is important to know when to bend or flex them.
I keep the game flowing, but I do not railroad players or tell them what they are doing. I don't ask players to cripple themselves, but I encourage players to make people, however they want to build it mechanically. I like to focus on the player to learn what interests them...so I can add more of that to the game.
As a GM I can go all sorts of directions depending on the game and the players. I have run grim dungeon crawls, intrigue-based social games, strategic war-based games.
In general I run a generally grounded table, with about 30% RP, 30% Exploration, 20% combat, and 20% shenanigans.
Players can often take their pick of what to dig into. Developing contacts, hide-outs and forts, rising in the ranks of an organization, following epic quests, or surviving their own mistakes!
I love doing voices and playing different characters. I love creating an epic world with history and mystery and letting players explore it however they want, though each decision may carry hidden consequences! Exploration, combat, NPC interaction, and world story are often central at my table. Players in my games enjoy impacting the world, events, and the lives of NPCs. I always root for the players, am playful but grounded in my rules approach, but I also play my antagonists to the hilt!
I have been playing games and running them for decades, and I have found something...profound. TTRPGs are fun, but they can more than that! They are an opportunity for us to try on different lives, and to work through stories and problem-solve in scenarios we could never enter IRL. TTRPGs allow us to try on new behaviors and vocabulary, and can even help us see ourselves entirely differently, perhaps even helping us develop part of ourselves. TTRPS can be fun, but they can also be relaxing, informative, inspirational, and empowering.
Open Campaign Seats:
The Secret of Bone Hill:
https://app.roll20.net/lfg/listing/391161/sundered-realms-secret-of-bone-hill
Palace of the Silver Princess
https://app.roll20.net/lfg/listing/383181/sundered-realms-palace-of-the-silver-princess
What I offer as a GM
Evocative descriptions, Immersive settings, fast + dynamic combat, Grounded fantasy
Tailored content (story, items, world-building, and encounters), responsive and interesting NPCs
Co-creative and collaborative, Love of mythology, Challenging encounters, Rules-medium gameplay
Welcoming and helpful to new players
Background in theater, combat sports, living history, group facilitation, and literature
Inclusive, safe space provided
30 years experience (running, playing, home-brewing)
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