Elizabeth W. said: Jim R. said: I have a question about my subscription. Perhaps this has been answered upstream and I've missed it - but how does locked in subscription pricing work? My subscription just auto-renewed for one year... when renewal time returns in 2022, is the current price now locked in for me, or do I need to prepay for 2022's renewal before the price increase? Hey Jim, anyone who is subscribed (at any level, for any length of time) at 12:01 am Pacific on July 1 will automatically join the courtesy period pricing. No steps are necessary to be included in the courtesy period cohort, and it will automatically persist through changes (short of subscription cancellation via subscriber payment issue like card expiration, insufficient funds, new card number, etc., which users should check/update prior to any renewals) until July 1, 2023. I'm glad people from the Roll20 Team are active on this topic, I'll try to sumarize my complains and categorize them without saying anything by other VTTs. First I have to recognize that my experience with Roll20 overall is amazing, so, thnk you for that. For the things I would like to see in Roll20 I'll do it in "Simple, Not so simple" groups and I'll try to justify why we need this stuff. Simple Stuff A way to categorize our Random Tables. Come on guys, do you play RPG's? For many of us, if not all of us, Random Tables are essential to our games and we don't have a way to subdivide them in groups or to simple sort them (come on x2). A meta search . Sometimes we mess up the names of our stuff and implement them in the game like this, so, if I want to change a Random Table, Handout or Macro name I don't have a way to search what references to it. Interactive maps . We need a way to drop objects in a map and make them available for players to open handouts by clicking on it! There is a way to do it but it's ugly and we need to drop the response on the chat before so players can click them. Simple quality of life improvements without going into API`s to do every single stuff. The is "oficial" APIs that do some of this but why not have implemented inside the games already? Not so Simple Stuff (but everyone have this except for us) Weather effects and other simple effects. Come on, I don't have to explain it do I? Everyone have this and we need to go out of our way to get some of this. Light. The dynamic light is ok but we need more color options , we need to be able to draw lines that means not to block the light entirelly, like when we have a column on the map, we don`t want to hide the column, but the light behind it.