You could write something like: /r [[2d6]] [[1t[monster-table]]] would roll 2d6 and then roll ones on your random monster table. The results might say "7 Goblins" if you rolled a 7 with your 2d6 and rolled whatever number was attached to the goblins for the table. Alternately, you could create a macro with two lines: [[1t[monster-table]]] [[2d6]] Which would roll on the table first and then roll the random number second, if that's how you prefer to see it structured.