Dikus Maximus said: Hey Brian C, have chosen Gimp, as I want to become more familiar with it for other applications. Would you happen to know of any good tutorials regarding the layer management you referenced? I see many on a simple search, and wanted to go with your expert opinion before I went down that rabbit trail. Thanks in advance if you, or any other of the great folks here in the Roll20 forum, have further guidance for me. I don't have an opinion on tutorials either. I have just searched for answers to individual questions over the years and kept on going. The link from Kraynic should help, and it leads to the following link down the page: <a href="https://docs.gimp.org/2.10/en_US/gimp-layer-groups.html" rel="nofollow">https://docs.gimp.org/2.10/en_US/gimp-layer-groups.html</a> I would suggest setting up a layer group for each group of things on your map: the floor, the walls, the furniture, the vegetation, etc. As you drop in your various images, they will be added as a layer above the currently selected layer, so if you are dropping in a lot of floor tiles, you would want to create a "Floor" layer group, drop a floor tile into Gimp, and drag that layer to the Floor layer group. Then, all the additional tiles will be added to that layer group automatically. The other spot you will want to do some reading and setting up is on pixels per inch (ppi) and the grid. You will want to set up the map with 70 or 140 ppi (140 is higher resolution, 70 is a much smaller image file and quite often good enough). This will allow you to have 1 inch = 1 grid square. You will then want to set up your grid to the same number of pixels. Before you export the image, record the dimensions of the image in inches. Then resize the image so that it is 72 ppi. This is not strictly necessary, but it is a good practice especially if you made the map at 140 ppi. Roll20 will sometimes look at you strangely if you try to upload an image outside of the 70-96 ppi range. Export the image as an index 90 JPG with its dimensions as part of the name so you easily know what size to make the map in Roll20 (e.g. my-map-32x20.jpg). An index 90 JPG will in many cases have all the information of an index 100 JPG.