Aside from occasional glitches, the updated dynamic lighting is working pretty well for me and my campaign. One complaint I get, though, is that the very high contrast in Explorer mode (i.e., the difference between immediately visible space and the darkness of areas previously explored) feels kind of claustrophobic. Is there a way to adjust that, to make previously explored but now unseen (so who knows what may now be lurking there?) areas a little brighter, akin to the GM Darkness Opacity control?