Yes, and when I finally caved and switched my maps to match the naming scheme and setup of the "default" options outside in the outside settings options for mapchange, it still fails to function after the sandbox idles. Essentially we will play on a night just fine, then we all head off to bed, come back for a new session, when I log in the sandbox spins up from idle, every api functions fine, but the keys for mapchange fail. I proceed to hit restart, nothing, then I go to the settings for mapchange in its tab, see they had reset to the default options(invert checked) and then I change that to invert unchecked, hit save, something in the sandbox happens, then I try the buttons it still fails to function. I proceed to hit a manual restart, and suddenly all the keys work again. We play the session smoothly for hours, head off to bed, resume days later, same exact process happens again, the buttons fail to work, the checkbox for inverted is again on even though I had set it to unchecked before, I remedy it...rinse repeat yada yada. So then, I thought, well if it wants to invert I'll tediously rename my maps with the marker code, so I did so, it began working with default settings, then we quit for the night, the sandbox idles due to inactivity, we come back on another night and BAM, even though the settings outside *look* right with how the maps are named inside....its not working. I hit save(even though the settings look right) and still nothing works ingame, so then I manually restart and BAM everything works. No errors btw ever. No api crash messages anywhere. The keys just fail to function period. When the players fire the keys when the inversion checkbox is reset, they get the error that the maps are not public, when I tried to match the default settings instead of any error message all they get is nothing, no message in the sandbox, nothing, the key simply does nothing after asking them for stuff. This key functions 100% of the time after I spin up an idle sandbox, hit save outside in the scripts tab, then manually restart the sandbox. It fails to function whenever a player logs into the session without me, or when I log in after the sandbox has gone idle. ?{Where do you want to go?||
Frontpage,!mc move --target Schedule|
Character1Name ,!mc move --target Character1Name |
Rejoin Party,!mc rejoin
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