The legend of the Iron Codex is told only when the winter is coldest, and snow has covered all the roads of the land. A book of steel pages and wrought-iron bindings, the Iron Codex is said to destroy any who dare to read from its cursed pages. It is said to have the power to summon strange magic, and that if disturbed from its sacred resting place, its power could destroy the world. But, it's only a legend. Within the city where you now reside, an earthquake has struck and a deep crevice has split the city in two. Shortly afterward, a fine ash began to issue forth from the crevice, falling upon the city and causing a sickness to strike the citizenry. Day and night the ash has fallen, and many have succumbed to the plague. You, along with several like-minded individuals, have answered the governor's call for any who would be skilled and brave enough to delve into the fissure, find the source of the cursed ash, and put an end to the plague. It is deep beneath the city that you find the impossible. Hundreds of feet down in a canyon that did not exist until a few days ago, you find a pair of great iron doors, once sealed with molten silver, built into the side of the granite wall. The earth has shifted away, and the earthquake has unsealed the doors, disturbing whatever lies within. The thick fog of ash seeps out from the tomb, seeming to whisper and claw at you as you peer into an unfathomable darkness. Carved into the iron of the massive portal gates are the words: "Behold the Temple of the Iron Codex" ... Temple of the Iron Codex is a 3rd edition D&D module from Alderac Entertainment Group that I've updated for 5th edition D&D. This adventure is a high-magic dungeon crawl with very little role-playing. This is a game for 4-5 players at level 7. We'll complete this adventure in a single session lasting approximately 4 hours. We'll be using a 27 point buy for stats. Players have starting class equipment, as well as 500 gp for weapons, armor, sundries, spell components, and common magic items. Players may also choose one uncommon magic item, priced per the Discerning Merchant's Price Guide . Player inventories will be subject to DM approval. Players may use D&D official source material from Player's Handbook , Volo's Guide to Monsters , Mordenkainen's Tome of Foes , Xanathar's Guide to Everything , Sword Coast Adventurer's Guide , and Van Richten's Guide to Ravenloft . Feel free to import your own character! We'll be playing this game on Roll20, but we'll use Discord for audio. Players will receive the Discord server link when the start time approaches. Please have your character sheet ready to go at the start time! We're playing at level 7, so it'll take a while to create your character! If you're interested in joining this game, please respond with: 1. Age 2. D&D experience 3. Roll20 experience 4. Preferred character build, plus a backup If you have further questions or comments, please feel free to PM me! - Weaver Game Invitation Links: Friday 07/16, 1:30pm EDT Friday 07/16, 7:00pm EDT Saturday 07/17, 1:30pm EDT - <a href="https://app.roll20.net/lfg/listing/298971/temple-of-the-iron-codex" rel="nofollow">https://app.roll20.net/lfg/listing/298971/temple-of-the-iron-codex</a> (1 SPOT LEFT) This game will require payment to the Game Master at a rate of $15 per player via Venmo or Startplaying.games at the start of the session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. This game contains royalty free music from <a href="https://www.fesliyanstudios.com" rel="nofollow">https://www.fesliyanstudios.com</a> .