Is there a way to feed an input (roll) into a rollable table to filter the possible options? I am wondering whether rollable tables could be used for my Alchemy component gathering system. Essentially, each environment has a list with an associated DC to find different plants. For example, in the Grasslands, let's say there are 4 plants that could be found (there are more, but just using this as an example). Grasslands DC10 | Plant A DC10 | Plant B DC15 | Plant C DC20 | Plant D If the Nature Check is <10, don't roll (return nothing found). If the check is <15, roll for Plant A or Plant B. If the Nature Check is <20, roll for Plant A, B or C. And if >=20, roll for Plant A, B, C or D. Can this be done in a single rollable table (per environment)? [[1t[Grasslands]]] will roll for Plant A, B, C or D. This works if the Nature Check is >=20. But how do I limit the table entries by the Nature Check Roll vs DC?