ok first, context: Attributes are auto-calculated based on the character sheet. this is the code for the offending attribute Points de vie: <input type='number' name='attr_HitPoints' value="0">/<input type='number' name='attr_HitPoints_max' value="(floor((@{body}+@{soul})*5))+@{HitPointsMod}" disabled="true"> Modificateur:<input type='number' name='attr_HitPointsMod' value='0'>
Récupération: <input type="number" name="attr_HPRegen" value="(@{body}+@{soul}+@{HPRegenMod})" disabled="true"> Modificateur: <input type="number" name="attr_HPRegenMod" value="0">
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Essence: <input type='number' name='attr_MagicPoints' value="0">/<input type='number' name='attr_MagicPoints_max' value="(floor((@{mind}+@{soul})*5))+@{MagicPointsMod}" disabled="true"> Modificateur:<input type='number' name='attr_MagicPointsMod' value='0'>
Récupération: <input type="number" name="attr_MPRegen" value="(@{mind}+@{soul}+@{MPRegenMod})" disabled="true"> Modificateur: <input type="number" name="attr_MPRegenMod" value="0">
I use a macro to call info to quickly use it /w gm HP:@{Frédéric|HPRegen}, MP:@{Frédéric|MPRegen}, Exp:@{Frédéric|exp}, Next:@{Frédéric|nextexp} the MPRegen attribute does not come out correctly, and I'm at a loss on what is wrong. (To GM): HP:4, MP:((floor(((10+0)+(6+0)+(4+0))/6))+(floor(((4+0)+(8+0)+(5+0))/6))+0), Exp:60, Next:100 help please!