This probably isn't the best place for this but lacking an official, pinned WFRP 4e character sheet thread, this is as good a place as any. I've been working through all the limitations / defects in the sheet to figure out the best and easiest way to create a functional NPC sheet. A lot of issues I'm seeing from others seems to revolve around this. So, here's how I create a new, custom NPC; for example the The Beast of Ortschlamm - a basilisk, but not the version from the bestiary. Before you toggle to NPC view, go to sheet settings and set the character size. This is important, because it determines how the NPC's max wounds are calculated. Check this value after doing so. If its not what you need it to be, enter the appropriate value in the Wounds mod field to get it where you want it. I found that, while you can just set the value on the character's Abilities & Attributes tab, certain changes on the sheet will force an auto-recalculate and overwrite that value, so I use this method. Whatever you do, DO NOT enter the NPC's characteristics in the non-NPC view. Switch to NPC view. Enter the NPC's movement, characteristics, and wounds. BTW, in my WFRP games the wounds value starts at zero , not its maximum value (see above)! A creature gains wounds; not loses them; but you can treat them like hit points and set it to the maximum if that works for you. Next set the "combat control" skill values. Unless you have specific, custom values for these, use the following characteristic values for these skills. This way, when you use the combat buttons (necessary if you want Advantage auto-added to skill tests), the appropriate skill value will be used as the target base value (otherwise, it will always be zero). Dodge = Agility Endurance = Toughness Intuition = Initiative Perception = Initiative Cool = Will Power Enter the skill values for any/all Melee and Ranged skills, as needed. If the grouping is custom (for example, Melee (Tooth and Claw!) enter that as Melee (Basic), or whatever. When you add the NPC's attacks (from the compendium) make sure you then set each attack's Target value to point to the appropriate skill. Enter any additional skill values needed. IMPORTANT: If you are adding a Grouped skill, the skills listed on the NPC view will NOT display in the Skills section if/when you have Show Skills checked. You will need to add these in the Additional Skills section to get them to display and function. Significant defect, IMO, but at least there's a work-around. In the Settings, Toggle both the Query Difficulty and Query Additional Bonus drop-downs to Off and then back to On. For some reason these are NOT enabled by default until you do this. Finally, tweak any other settings needed and then add attacks, traits, etc., as needed. Finally, note that all this is for creating minor NPCs and creatures not found in the Bestiary. Major NPCs should probably be created as characters using the full sheet view. I hope this helps anyone who's frustrated with the NPC view.