I wrote a script that keeps track of a characters tempHP by allowing them to put more HP in their linked token bubble than the character max hp and allocating the rest to tempHP. The script works fine in all of the games I've tested, but naturally not in the one I want it to work in. This is because in that particular game when a player increases their HP above their max HP, the max HP attribute is being increased in the character sheet. Does anyone know why that might be happening? Is there a setting or something that I'm missing on the character sheets that might cause that to occur? Thanks in advance.