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could UDLPasswall handle 1way walls now that it is a thing ?

1650099417

Edited 1650099576
Hello Everything is in the title kinda, i just tested and it replace 1way with a "standard" (like previously) passwall, but keep the visual of the 1 way x) But i'm not quite sure it's possible yet, i didnt check what is exposed on the API on this subject. Anyways, it's not really critical but it might be 1 line if everything is setup correctly on api side, so i was curious x) Have a good day everyone ps: btw, UDLWindow is now broken since 1 way walls, as it would be a 2 way wall kind of, is that possible also ? x) edit: just saw there is a thread about it below, sorry ^^'
1650111690
The Aaron
Roll20 Production Team
API Scripter
UDLPasswall is exploiting a feature of the way UDL walls work. Specifically, it changes a wall that is long and thin into a wall perpendicular to the original that is as thick as the old wall was long, and as long as the old wall was thick. This creates a passable wall because for UDL lines, the thickness of the line blocks sight, and the length of the line blocks movement.  Using the one way line for it would have peculiar results I think. You'd have a section where approaching along the line parallel to it, it would be invisible, and as you passed parallel it would become visible again. It would be the same on both sides of the wall.  TL;DR: not really. =D
ah yeah i see the issue x) thanks for the answer ! Hopefully we see a 1way Passwall as vanilla feature some day :) have a great day