I don't know if this is a bug, or something new to the recent changes in Dynamic Lighting, or some general weirdness that applies only to me (there are so many of them) but: I have a temple. I have set up dynamic lighting so that inside the temple is dark, as it should be for an abandoned temple, and the outside is bright for daylight. I accomplish the latter by having torches spread around in the DL layer. Here is the dynamic lighting setup: There is a player token near the entrance in the token layer, and several in the GM layer. They have no bearing on the issue as I deleted them but still had the same problem. Here is what I see as the GM: Here is what a player sees from the outside. The outside area is bright but only where the token is - the rest of the outside is dark. The entrance to the temple is dimly light which is correct. Here is what the player sees when the token is moved to the right. The entire right side is lit up as it should be but the area near the entrance is dark. Here is what the player token sees at a midpoint between the two areas: Here is the setting for the player token vision: Here is the setting for the torches: Note that I started with distances of 20 ft, moved to 100, then 500, then 1000 ft without any change in the effect. So, what, if anything, am I doing wrong? Or is this a bug? Can anyone explain this? Thank you.