I've noticed recently a huge performance issue on maps that I've created using small images tiled together versus maps that are a single large image. For example I have a map created using the excellent Save vs. Caves tiles that I had run in the past with no problems. Now loading the map pegs my cpu (all 8 cpus in fact) at 100% as does any zoom, pan or scroll operation. It is currently completely unplayable and creating new maps using smaller pieces is hopeless. Is anyone else seeing a similar problem?