So, I wanted to make things easier to create Token Actions from the Character Sheet I built. I had the brilliant (at least in my mind) to use a hidden field to store the same value as what's in the button tag. I tried this out on the key attributes (Agility, Smarts, etc) and even got it to work on the Unskilled and Fighting Skill (which are not part of the repeating skills, btw) and it worked flawlessly. I then replicated the exact same process with the repeating skills, using the format David S. mentioned in a previous thread (@{repeating_skills_0_<value}). Here's what the field looks like: <input type="hidden" name="attr_rollSkill" value="/em @{character_name} attempts to do something with @{SkillName} and rolls: [[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Other Modifiers] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!"> I then created a macro on the character sheet: @{repeating_skills_0_rollSkill} I get this result: I can modify the macro by replacing rollSkill with SkillName and the output will be the value in the SkillName field. I can get each individual part to work, but not this one. Any ideas on why that is? I suppose can always make the macro manually since the formula is the same for all skills, but I was hoping for something a little simpler, more elegant. The macros for rollAgility, etc. are easy, they are a single line. But this one has me stumped... Thoughts? And thanks. :)