Hi team, I'm new to using ChatSetAttr and I have hit an issue, I humbly ask for any help and any suggestions to improve what I'm trying to do. The issue I'm having intermittently is that I am bundling a few commands into one token action macro with 2 ChatSetAttr commands in it. It works most of the time but will occasionally only run 1 of the 2, meaning me or one of my players need to go into the sheet to make the update. Not the worst but maybe something someone else has encountered. This happens for a gunslinger reload macro and a convert sorcery points into spell slots macro. Gunslinger Clip Reload Macro: (I have tried removing the /em and Simple Sound API command and the failure rate seems to be the same). !modattr --fb-public --fb-header Clip --charid @{Charles Lee Norrisson|character_id} --repeating_resource_-MjwZyzc3ZKZqs8WT4pg_resource_left|+4 --fb-content 4 Bullets inserted into Clip
!modattr --fb-public --fb-header Bullets --charid @{Charles Lee Norrisson|character_id} --class_resource|-4 --fb-content 4 Bullets Removed from Bullets _CUR0_ remaining
/em Reload
!splay reload Convert Sorcery Points !modattr --fb-public --fb-header Sorcery Points --charid @{Void|character_id} --repeating_resource_-MLSxKxfD34cOelBRdes_resource_left|-2 --fb-content -2 Sorcery Points, _CUR0_ remaining
!modattr --fb-public --fb-header Lvl 1 Spell Slots --charid @{Void|character_id} --lvl1_slots_expended|+1 --fb-content +1 Lvl1 Spell Slot, _CUR0_ remaining
/em Create Lvl1 Slot It seems the simple fix is to split up the macros but ideally would like to keep it as a one button solution for the players. Any help would be greatly appreciated!