Unlike D&D (and most other games) Savage Worlds tracks wounds instead of health, so rather than losing points of health, a character gains wounds.  In it's current iteration, AuraTint only seems to work for sheets that track health (and the loss or gain of health); would it be possible to add an option for the inverse of how things are handled today? Meaning, my wounds start at 0 and accumulate to a Max, so 0 wounds = full health, and max wounds means close to death, and greater than max wounds = death.  Thanks for your consideration. :)