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Flash object(s) are place invisible

The flash objects are placed in a way that they are not visible by default. The problem here is that when using a flash blocker, the replacement object is invisible, too. And as you have to right-click on the replacement object to enable flash for the site... Alternative is to disable the flash blocker for the whole browser every time you want to use roll20. Not nice. Even worse, GM interface doesn't even load without flash. It gets stuck on the black "Loading..." screen. Player screen worked on Sunday, just without jukebox and video conferencing.
PS: <a href="https://chrome.google.com/webstore/detail/cdngiadmnkhgemkimkhiilgffbjijcie" rel="nofollow">https://chrome.google.com/webstore/detail/cdngiadmnkhgemkimkhiilgffbjijcie</a>
Henry, I installed Flashblock on Chrome and tested, everything seems to work fine except the parts that use Flash (the video chat never turns on and I can't play any music in the Jukebox). Roll20 is an HTML5 app, it really doesn't rely on Flash to do anything except those two features and should run fine without it. There is another thread where people are having issues with getting stuck on the Loading... screen. Is yours consistently not working with Flashblock on and working with Flashblock off?
I tried a couple of times and it was consistent, yes. (No difference between F5 and exit/enter campaign.)
Can you run this test case for me and let me know what text you see? <a href="http://jsfiddle.net/LFmrv/2/embedded/result/" rel="nofollow">http://jsfiddle.net/LFmrv/2/embedded/result/</a>
"Testing... It worked!" with both flash block disabled and enabled.
Okay, good to know. So, just to confirm, you are able to use Roll20 fine with Flashblock off, but when you turn Flashblock on, you are stuck on the loading screen? Do you have any other extensions installed that could be interfering? And you're using the latest Release version of Chrome?
Yes. OS Type Microsoft OS Version Windows 7 Browser Type Chrome Javascript Enabled Varies Cookies Enabled Yes Color Depth 32 Screen Resolution 6144 x 1080 Browser Window Size 1904 x 973 Flash Version 11.2.202 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/535.19 (KHTML, like Gecko) Chrome/18.0.1025.162 Safari/535.19 AdBlock <a href="https://chrome.google.com/webstore/detail/gighmmpiobklfepjocnamgkkbiglidom" rel="nofollow">https://chrome.google.com/webstore/detail/gighmmpiobklfepjocnamgkkbiglidom</a> WidgetBlock <a href="https://chrome.google.com/webstore/detail/hgiihiookhijpbhaflohognbhmamdnol" rel="nofollow">https://chrome.google.com/webstore/detail/hgiihiookhijpbhaflohognbhmamdnol</a> And a couple of other plugins that should not interfere with roll 20 (IRC to Mobbit, TooManyTabs, Logitech Device Detection (wtf?!? disable!), g+ Notifications, ...)
BTW: app.js:8 Uncaught TypeError: Object false has no method 'play' when FlashBlock is active...
Just another not: FlashBlock also stops loading the player interface in Chrome (current) on OSX 10.7.
Oh! I wonder: did you start playing a song in the Jukebox? Because if it's still playing, it could be trying to play when the campaign loads up and that could be causing the error. Do me a favor and check and see if there are any songs playing in the Jukebox. If so, pause them, and load using Flashblock, and see if it loads now.
Yes, I have one running. I also managed to tweak the page with Chrome's developer tools so I could click on the flash placeholder and disable FlashBlock for the domain. And as far as I know, there's no GUI to re-enable it. Sry, 10 minutes late... However, my original report still stands: At least one of the flash objects need to be positioned in a way that the placeholder is visible and clickable; e.g. by putting the musicplayer on the jukebox tab. It has a z-order of 999, but that won't help against the canvas or the loading screen.
Okay, I will try and figure out a way to accomodate that, in the mean time I will put in some code that doens't cause it not to load if you don't have Flash and the Jukebox is playing.