For Savage Worlds games is there anyway to automate the edges/hinderances that affect the cards dealt for initiative. The behaviours are listed below: Hinderances Hesitant - Lowest of two cards, excluding jokers. Edges Quick - Redraw cards of 5 or lower. Level Headed - Draw an additional Action Card each round in combat and chose which one to use. Improved Level Headed - Draw two additional Action Cards each round and choose which one to use. -- Is there anyway to add this logic into the card decks that could work in conjunction with the character sheet to get the correct behaviours? There's no way to deal a single card to a specific entry in the turn order. Or to handle the multi-card options.