This game will require payment to the Game Master at a rate of
US$20 per session, payable through a 3rd party site. Roll20 is not
responsible for any payment
transactions and cannot enforce any private arrangements.
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Curse
of Strahd is possibly the most successful module released so far for 5th
edition D&D. It offers a unique setting compared to the other official
adventures. Even though the heroes come from a land of high fantasy, they find
themselves trapped in a Gothic nightmare-realm ruled by a despotic vampire
lord. Slowly they realise that defeating this tyrant is their only ticket home,
but to do that they must learn about the history of this accursed land and
discover artifacts of power that will attract the dread lord's attention.
This is
not a world of sparkly, tortured, romantic souls with a dreadful secret, but of
a monstrous, predatory villain cursed by his own decisions. Tread carefully.
The land of Barovia corrupts even those who come here with the best intentions.
The game utilises unique mechanics, including a madness track developed by Matt
Mercer.
The
Curse of Strahd is not a typical D&D 5e adventure. While it incorporates
all three of the classic "pillars of D&D" (exploration, social
interaction, and combat) the way they are each addressed varies. It is not unusual
for players to go for several levels without rolling initiative, but the combat
encounters that do take place can be devastating and involve losses and
sacrifice. The adventure rewards players for exploration and discovery (the
primary method by which success is measured is locating the mystical artifacts
required to defeat the titular villain), but ultimately it leads to an
inevitable confrontation with the dread lord at the height of his power.
While
the campaign might address difficult and potentially triggering subjects, it is
never intended to make the players feel uncomfortable or unwelcome at the
"table". Please let me know immediately, if something is preventing
you from enjoying the game, and we will solve the problem out of character. Any
language or behaviour that makes other players feel unwelcome or unsafe will
not be tolerated.
Play
will begin at level 3, and characters should be level 10 by the time they have
their last confrontation with Strahd. All players will level at the same pace
with milestones. We will create characters together during session zero and we
will be using character options and mechanics from the “Van Richten” guide for
Ravenloft. As always, I am available to answer any questions you might have
about the content of the campaign, the playstyle, and any concerns you might have. For the Roll20 listing, see: <a href="https://app.roll20.net/lfg/listing/351017/curse-of-strahd-a-ravenloft-campaign" rel="nofollow">https://app.roll20.net/lfg/listing/351017/curse-of-strahd-a-ravenloft-campaign</a>
For
more information, or to sign up, please visit:
<a href="https://startplaying.games/adventure/cl9jusavi000809lb24cj399c" rel="nofollow">https://startplaying.games/adventure/cl9jusavi000809lb24cj399c</a>
Or if you are interested in my DM style, have a look at my DM
profile with reviews from more than 140 past players, at:
<a href="https://startplaying.games/gm/magicinitiate" rel="nofollow">https://startplaying.games/gm/magicinitiate</a>
Finally, if you are interested in setting up a private run
of the campaign for an existing group of heroes, message me directly to discuss
a time slot that fits your requirements.