This may be a stretch, but part of sound effects and even dialogue snippets is audio that may or should be available to a limited set of characters. While hard to do in-person, this might be more available to virtual tabletop and can add to drama when only individual pages/rooms or players have audio played for them. There are a lot of options that open up with this, the most basic of which is individual page audio tracks, so when parties are split they hear different ambient audio. Whether integrated with the audio/visual or separately as part of the tabletop, configurable audio like this would allow: Individual players to receive audio messages or sounds Players to receive the same sound played at different levels (pseudo-distance-audio) Players to have audio blocked by walls or light barriers depending on range Split parties to have different audio/ambient experiences without overlapping or interfering Other players to hear player movement by others, to hear other monsters depending on their page.