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A "Fade Out Now" button on the Jukebox

Score + 24
We have the "Fade Out" option on a track that is currently playing which is nice especially if you have a loop tracking that ends abruptly. But when you hit "Fade Out" currently it does start fading until it hits the end of the track. My suggestion is pretty simple idea where you add an option that says "Fade Out Now" where as soon as you hit it the track starts to fade and then stops from where ever it is currently. Just because most of the time you aren't going to be right at the end of a track when you want to switch tracks lol.
1674883244
Gold
Forum Champion
let's do all Jukebox powers for ears , music, sound FX, marketplace, Audio, immersion, NPC scripts, voice acting, high volume, deep bass, platform integration, and then it smoothly... ....fades out .. at exactly the right moment.
Gold said: let's do all Jukebox powers for ears , music, sound FX, marketplace, Audio, immersion, NPC scripts, voice acting, high volume, deep bass, platform integration, and then it smoothly... ....fades out .. at exactly the right moment. I can't tell if you are being sarcastic with me or not but I don't feel like the idea I had was that crazy? Am I missing something about why it would be difficult?
1674961197
Gold
Forum Champion
I upvoted your Suggestion
+1 to keep this topic from closing
+1 from me. I really do need something like this so I can fade out combat music back to the normal map exploration music, without having the instant jarring STOP!
DEMONSPIKE said: +1 from me. I really do need something like this so I can fade out combat music back to the normal map exploration music, without having the instant jarring STOP! What you CAN do is slowly lower the volume of the track. And if it is low enough, just stop it. CONS to this: you need to reset the volume of the track each time; you need to manually lower the volume yourself...
+1
1717177714

Edited 1717177732
Seb
Pro
+1 The Jukebox and sound tools could use an overhaul.  Other things I'd like to see: Soundboard tool (in toolbar? Show/Hide) to quickly play sounds from your library based on what happens in the game. (In 1 or two clicks at most) Ability to have environmental sounds emitted by objects on the map, that gets louder or fainter as you move closer or farther away. Make it easier to trigger sounds when clicking actions/attacks/spells on character sheets. Option to play a sound when doors/windows are open and closed. I manage to do all this with APIs but it would be nice to have this work out of the box.