The Aaron said: I call that idea a Key-Hole Light. I've always intended on writing a successor to Torch that would provide some facilities for that, but as Jarren points out, using TokenCondition to add a Halo Light to a token would be a good way to handle that. It's a little tedious as you'd need to do it on each page, but let me know how it feels and I can probably write up a simple script that will add a little Halo follower to all player controlled tokens that emit light. That would be pretty quick... Ok so I've just plugged in a random token here. TokenCondition works just fine. The Blue Arrow shows the 10ft of dim light I was looking for while the player token has the direction bright/dim light via the Red Arrow. My next question is 2 part: 1. Can the TokenCondition not show its name after assigned? 2. The TokenCondition auto populates on top of the player token, but can that be changed? (if not its fine I just have to Move To Back by right clicking on it so not a huge deal). Edit: 3rd question: can the TokenCondition be made smaller by chance? Follow up: found a way to make the name not show. Easy fix.