Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Some Dynamic Lighting Questions

Hello everyone.  I've got some questions about dynamic lighting before I take the plunge to upgrade. Is it possible to set the ambient light differently in different rooms?  Say I have a three room dungeon.  Can I set the light in room 1 at dark (no light), the light in room 2 at dim, and the light in room 3 at bright?  I see how I can block off rooms in the dynamic lighting tools, and I know there is the "daylight" feature that sets an ambient light level for the whole map, but I have a need to change the ambient level in certain rooms. Can this be accomplished? Thanks.
1687637647

Edited 1687638158
What I do is turn off the "Daylight" option and place a token that emits light in each room that I want to illuminate, setting it's emitted light to whatever brightness I need. If you place the token on the token or map layer it will be visible to the players  (like a lantern or torch). If you place it on the Dynamic Lighting  layer it will be  invisible to the players but still emit light. Placing a light emitting token on the GM layer will hide both the token and its light (useful for when you want to control whether a light comes on or off in specific conditions without having to go into the token settings) Be warned, though, that adding too many light sources on one map can cause problems. Be especially stingy with tinted lights.
Hey...that's just the advice I needed.  Thanks so much!
If you place a light source, you are able to set the source to only dim light and, I believe, you can set the dimness.