Great research Saul, thanks for the info… I’m happy to go with the will of the people ;-) Can probably make it a checkbox option, each player would have to set it… Regards, Coryphon Saul J. said: I did a little research on this. The Initiative is defined as Coryphon said. However, one could argue that since the Effect is calculated based on subtracting the target number from the roll, and there is no target number for Initiative, that the Initiative roll is simply 2d6+DM. However, one could also argue that the target number is simply 8 so that 8 is subtracted from the roll. This typically results in numbers ranging between -6 and 7. To the number obtained in the first step, you can add the Effect of a Tactics roll if the party is not surprised. This number varies based on the difficulty of the encounter but on average results in adding a number between -6 and 7 to the number obtained in the step above, resulting in a number between -12 and 14. Based on answers by Mongoose on their forums ( <a href="https://forum.mongoosepublishing.com/threads/is-there-a-comprehensive-2nd-ed-errata.120907/" rel="nofollow">https://forum.mongoosepublishing.com/threads/is-there-a-comprehensive-2nd-ed-errata.120907/</a> ), you can have a negative number for the initiative. You still get to act, even if you have a negative initiative. The initiative only determines the order. I've only played with three GMs running Traveler. They have, in the past, simplified the process by making the Initiative 2d6+DM and adding the Effect of a Tactics roll only if it's positive. The final answer appears to be: it depends on the GM how Initiative is calculated but the bottom line is that however the Initiative number is calculated, it can be negative, and it is only used to determine the order in which parties act so it doesn't really matter what formula is used, as long as it's consistently applied to all parties, including enemies. Coryphon said: Donald W. said: @coryphon I am noticing a -8 in the initiative roller seems like an error Hi Donald, As per the rulebook (2022), Initiative is the Effect of a roll: At the start of any combat, every Traveller makes either a DEX or INT check (it pays to be quick of the hand or quick of the mind). The Effect of this check is their Initiative for the duration of the combat and will reflect when they get to act in a combat round. Those with higher Initiatives act quicker than those with lower Effects. So that, as I understand it is the difference between DEX/INT check and 8, hence the -8. However, I'm not entirely sure what the last sentence means... Looking at: <a href="https://takeonrules.com/2020/09/29/lets-read-traveller-core-rulebook-combat/" rel="nofollow">https://takeonrules.com/2020/09/29/lets-read-traveller-core-rulebook-combat/</a> it quotes: "The book uses the language of Effect. Effect is taken by subtracting 8 from your roll. Technically, if each character had different difficulties for Initiative, then we’d need to consider effect. Personally, I find it easier to convey “Highest roll wins”." This is a change I made on my first resubmit of the character sheet, as I thought it was incorrect based on the rules... Happy to revert as it's not entirely clear what the benefit is, I can maybe make it an option toggle...? Regards, Coryphon