Hey man,
As requested… here is the Macro you asked for… but what makes
this cool ass macro work,
are the changes you made to the sheet. Without them there
changes, this macro is useless.
/w gm &{template:default} {{name=**@{selected|character_name}**
[STR: **@{selected|base-Strength}**](~selected|Strength)[DEX: @{selected|base-Dexterity}](~selected|Dexterity)[END: **@{selected|base-Endurance}**](~selected|Endurance)
[INTEL: **@{selected|base-Intellect}**](~selected|Intellect)[EDU: **@{selected|base-Education}**](~selected|Education)[SOC: **@{selected|base-Social}**](~selected|Social)
[PSI: **@{selected|base-PsionicStrength}**](~selected|PsionicStrength) [Initiative](~selected|initiative)
**Armour:** @{selected|armour-protection} -- @{selected|armour-protection-laser} -- @{selected|armour-rads}}} {{[Boon](~selected|Boon) [Normal](~selected|Normal) [Bane](~selected|Bane)}}{{Athletics Skills
[STR](! #Athletics-STR)[DEX](! #Athletics-DEX)[END](! #Athletics-END)}}{{[**@{selected|weapon_name-1}** (Skill: @{selected|weapon_skill-1})](! #Fire-Weapon-1)
[**@{selected|weapon_name-2}** (Skill: @{selected|weapon_skill-2})](! #Fire-Weapon-2)
[**@{selected|weapon_name-3}** (Skill: @{selected|weapon_skill-3})](! #Fire-Weapon-3)
[**@{selected|weapon_name-4}** (Skill: @{selected|weapon_skill-4})](! #Fire-Weapon-4)
[**@{selected|weapon_name-5}** (Skill: @{selected|weapon_skill-5})](! #Fire-Weapon-5)
[**@{selected|weapon_name-6}** (Skill: @{selected|weapon_skill-6})](! #Fire-Weapon-6)
}}!!!
To really make this Sheet POP, would be to make the same changes
to all the Attack buttons.
It you did that… I would make as many Macros as you want for
each of the Weapon Buttons you change.
If the Ship Hard Point Weapons had a macro like the one, I
made above… then Ship to Ship combat would be very quick and fun as hell!
Without such a macro… its just not a fun experience.
If you make them Weapon Button changes… I’ll make as many
badass macros, as you want. And Post them all right here.
Dan DaMan
PS. Each Weapon (1 to 6), has its own Macro to fire the weapon.
I Named it Fire-Weapon-1 for weapon 1. (2 for 2 and so on)
This is all that is in the Macro
%{selected|roll-weapon-1}
Oh... and I put the Main Macro in the Sheet as an Ability (and checked Token Action)
If anyone has Questions or needs help... PM me.