Saul J. said: The new sheet looks like it was pushed through, and some formatting may be a little messed up. On the Trade page, the box for the credits available is pushed down to the next line so it's no longer on the same line as the tag. I tried playing with it a bit. On the Speculative page, the law level was set to 0 so it refused to give me any goods to purchase. Not sure if this is a correct result because law level shouldn't really matter in terms of whether or not goods are available... just determines what goods are available, I think. And, yes, the pages are a bit complex and will take some getting used to... But, otherwise, looks quite good... We'll see what happens in my game. My GM has already decided we're probably going to need to be trading in this campaign. Hi Saul, Many thanks for the info, yes I see that on my test game. Weirdly pasting in the custom html and css does NOT exhibit the same behaviour with the code from GitHub. ..that is very odd... Will look into further... Basically the display: flex CSS is ending up as just 'display'... Regarding the law level (and population) it should only show a brief warning that they are zero then display the goods, which is what I see using the newly pushed sheet in my test game... Feel free to hit me up on Discord or send a screenshot of what you are seeing... Regards, Coryphon