Ruhar said: Gauss said: My guess is your problem is not GM layer, it is Dynamic Lighting, or it is both combined. Turn your GM Darkness Opacity down. You can find that in the Page Settings for the map you are on. And then change the GM layer opacity to something you are happy with. I think you're right; Dynamic Lighting is causing the problem. I have played with the GM Layer Opacity in the tools bar and the GM Darkness Opacity in the page settings. I thought they were an either-or and didn't work together. This is really broken, more so than I thought. I should not have to go between two sections to try and adjust the opacity. If I need to adjust both sliders, they should be in the same location so I can go back and forth until I get what I want. Thanks for your help, Gauss. It took us a while to understand what the other was talking about, but we finally got it. Roll20 needs to look at this for Dynamic Lighting. Thankfully, after the players leave this level I can go back to Fog of War. I think while you understand what I am talking about now you don't quite understand how the system works. GM Overlay (or Layer) Opacity controls how faint or not faint the tokens on the GM layer are. This is to indicate what is on the GM layer and what isn't. GM Darkness Opacity controls a completely different thing. How dark or not dark the areas of obscurement (blacked out regions of Fog of War or of Dynamic Lighting) are to the GM. Yes, it can make things difficult to see if both are set so that the GM Overlay Opacity is too faint and the GM Darkness Opacity is too dark. But both need to be controlled independently. My suggestion is to set GM Overlap (or Layer) Opacity up so that the GM layer is only slightly faint, just enough to indicate the tokens are on the GM layer. Then set up the GM Darkness Opacity so that it is shaded, but not dark.