There are specific situations where a player's token can see over/thru a dynamic lighting barrier, such as while flying, standing at the top of a wall, etc. Currently, I copy the player's token and shrink its size, allowing the player to use the "mini-me" token as a camera. This works ok in most cases but sometimes, such as when the character is flying high above the map and can see over everything, I need to create multiple copies of the character's "mini-me" which clutter up the map. I'd like to be able to create a token that has vision that ignores all DL features and assign control of it to the specific player. Any ideas?