Hello. I am trying to get a macro to tell how much fuel is being used for an attack (in this case, "Extra Attack *Fuel DIscharge", a custom move I created for Warforged that utilizes custom Fuel), which when done will roll an attack roll for a specific weapon of choice (and depending on "Fuel Type", whether it runs w/ advantage, disadvantage, or normal, among other things I haven't attempted to implement yet like reduction to Attack Hit) Here is my current macro that I have tried so far: &{template:default}{{name=Extra Attack (Fuel Discharge)}}{{?{Fuel Type| Electrical, Fuel Type: Battery-Backup (x0.5) // Describes the type of fuel being used to perform this move. Energy Used: [[ceil(30*%{Char Name|Electrical-Efficiency})]] // This multiplies the given number (30) to determine how much fuel is used for this move Bad Fuel - Rolling Disadvantage| // This is applied on fuels that are deemed "weak". Others roll normal, better ones roll advantage <Repeat of above but for different fuels>}}} The above gives me the top half of the above image, but when I add %{Char Name|repeating_attack_$0_attack} directly underneath the "Bad Fuel" line to roll for a Mace Hit Roll, it breaks the macro. What can I do to fix the problem? I've looked on many forum pages and the official pages on macros, but have had no luck in fixing it alone (Extra; Once that is figured out, I am also wondering how to add a number implying "Minus to hit" on the attack hit roll) Thanks for any advice ((Edit)) For clarity, I used Tools/Characters (Previously Vault), D&D as the game, and "Edit sheet directly" to create my character (edit 2, making quick active edits to try and get markdown to work) (Edit 3, I found the code thing. It's under the leftmost option called "Styles", but is *very* hard to see due to not having a background that overlays the actual messages text, so it kinda just mixes together)