The path to Knowledge is neither straight nor level. After further experimentation I am fairly certain Combat
Master crashing the sandbox is a consequence of having tokens in the turn order
with a numeric value instead of name. Oddly this only occurs when I use this script to assign a
random three digit number to the token name.
!token-mod {{
--off showplayers_bar1
--on showplayers_name showname
--set bar3_value|@{selected|npc_speed} bar2_value|@{selected|npc_ac}
bar1_value|@{selected|hp|max} bar1_max|@{selected|hp|max} bar1_link|
--set layers|objects name|"[[ d1000 ]]" }} If I type a three digit number in the name field on the
Token Setting pop-window everything is OK. I have modified the script to pull a name from a Rollable
Table list. !token-mod {{
--off showplayers_bar1
--on showplayers_name showname
--set bar3_value|@{selected|npc_speed} bar2_value|@{selected|npc_ac}
bar1_value|@{selected|hp|max} bar1_max|@{selected|hp|max} bar1_link|
--set layers|objects name|"[[ 1t[ListMonsterName] ]]" }}
I think I’m back in business, I doubt anyone else would create this weirdly specific error state, but I thought I’d share
anyway.