Just a few notes from this weekend: There is some type of layering issue going on. When I try to pull a token to the front or back, its selectability does so, but the art does not. So if I have a 3x3 token atop 2 1x1 tokens, and I try to put the 3x3 token at the back, it still appears on top for both myself and my players, but I can select the other two through it if I know where to click. For at least one of my players, the click through effect only worked for selecting a token, but they could not target their own token (@{target}) through the bigger token. Possibly related to the above (layers), though I am not sure: Sometimes, when putting a token on the GM layer, the players can still see the health bar. The rest of the token disappears, but they can see where the health bar is. Not 100% sure, but this seems to only happen if they can originally see the token on the token layer as normal, and I move it to the GM layer after. When the token is already on the GM layer when the players join the game, they do not seem to notice it. API scripts seem to run into an infinite loop shutdown much more often. This was always a thing under the legacy version, but it seems to happen much more now. Only tried this is one game so far, so not 100% sure, just what it seemed to be. As an aside, for both jumpgate and legacy, is there any way to tone down the infinite loop detected protection somewhat? I don't understand what trips it, but it has long been an issue, and I don't feel that I use too many scripts (libtokenmarkers, tokenNameNumber, and Rollable Table Macros, plus a couple of small custom ones, at least currently).