Bryan K. said: Aaron said: Change the first 3 lines of the HandleInput function: HandleInput = function(msg_orig) {
var msg = _.clone(msg_orig),
args,attr,amount,chr,token,text='';
That will fix it. I'm working on an update that will fix that and add some of those requested features... Does a similar fix need to be done for every function that takes in a msg for an API command? I'm running into a lot of stuff not working since adding the power cards. That was just in regard to my ammo script, which modifies the msg.contents by subbing in the values of rolls, which prevented the power cards script from getting them later on. I'm not aware that there are any other scripts that need similar treatment, though I know I've recommended similar code a few times to deal with subbing in rolls for scripts that didn't accept inline rolls.