I posted an issue about the Experimental Sandbox version of findObjs() not finding handouts back on May 26th. Rather than repeat the post, here's the link: <a href="https://app.roll20.net/forum/permalink/11916069/" rel="nofollow">https://app.roll20.net/forum/permalink/11916069/</a> It is still the case that findObjs() is behaving differently for finding handouts in the Experimental & Default sandboxes. Is this on the plan to be fixed? Or perhaps I have missed a note about a change that I need to make to the call? I've also now done some multi-player, large campaign testing of the RPGMaster suite of mods (RoundMaster, InitMaster, AttackMaster, MagicMaster, CommandMaster, and the RPGMaster Library, all loaded using RPGMaster Suite on one-click), and in the Experimental Sandbox in multi-player mode in a large campaign the APIs are unplayable. Everything is incredibly slow, taking in excess of 1 minute to respond to an api command such as !init --menu. Is this because this is a very large suite of Mods (mainly because of the embedded data for AD&D2e version of a compendium)? The suite of APIs work absolutely fine in the Default sandbox and JumpGate for the same campaign. Everything works wonderfully smoothly in JumpGate by the way - love the interface upgrades!