Ok, taking KeithCurtis', Gauss' and others words that there is some merit to commenting on the sheet now, I took some time to do it. I used the Barbarian sheet, at level 5 for my review and comments. The Good: Unlike some others here, I *LIKE* the extra spacing between things. If you don’t have 20/20 vision, the sheets can get very hard to read when things are smushed together. Having the space between things makes the sheet far more legible, especially people with poor eyesight. I like the fact that things are grouped into boxes where everything in the box is related in some fashion. I like the section at the top where you can list advantage, disadvantage and whisper. (But, see below). I like having information that isn’t needed always, on different tables - i.e. “Combat”, “Spells”, “Inventory”, etc. The Bad: I could not initially tell which skills the character had proficiency in. It looks like there’s a very subtle difference in the circles next to the name of the skill but the difference is so subtle and hard to see that I could not tell if the character had proficiency in that skill. It was only by looking at the pluses that I could tell. If you’re going to have a circle there to use for indicating proficiency, it should be filled in with white (or some other color) when there’s proficiency and a different color when there’s expertise. It shouldn’t be black with what looks like solid circles or dotted circles that are very, very, very, hard to see. The AC should be front and center and easy to spot. I shouldn’t have to scroll the sheet to find it. What is the meaning of the green triangle next to some numbers in the Saving Throw box? Distinguishing which Saving Throws you have proficiency in, is just as confusing here as with skills. I couldn't find Death Saving Throws anywhere. The sheet says on the left, under the skills: “No proficiencies… yet”. But, a Barbarian starts with proficiencies in Armor, Weapons, and usually at least one language which are indicated elsewhere on the page, no tools but that’s already listed on the right under languages, and proficiencies in skills have already been added in so… what does this line mean on the page? What proficiencies haven’t been added yet? I don’t like the fact that when you take a short rest, clicking the box to add the dice rolls automatically, doesn’t do it IMMEDIATELY. You have to click “take short rest” before the rolls are applied. Some people can’t add and will roll more dice than they need to. I’ve seen it happen in my games. I don’t see any way to add experience points (if you’re not playing by milestone method). I see the experience points listed, but no way to add to the current experience points. I don’t like the fact that when you do a die roll, the pop-up window obscures a portion of the sheet. Red is a *VERY* bad choice for highlighting the attribute modifier numbers, and for buttons. Using red/green colors on the health portion is also a bad idea, although less so. Anyone who is color blind will see those as “grey” and the numbers (or other data) will be unreadable. The “+” and “-“ in the hearts can work, but in other places, like highlighting the attribute modifiers, it would be a hindrance. I don’t like the fact that the items in the Explorer’s Pack aren’t separately listed. You never know when those pitons, or ball bearings, or other items found in the various packs can make a difference, and might get used up, lost, stolen, broken, etc. Yes, I see that there’s a dropdown that shows what’s included in the Explorer's Pack but I can’t add to the number of torches if I find more, or subtract torches or rations as I use them… and “Remove Item” removes the whole pack, rather than an item from within the pack like I thought it might. I think someone else already mentioned the lack of containers. I’d like to see that too. I’d like to be able to have that Bag of Holding listed at the maximum weight for encumbrance purposes, with the list of what’s inside it. I should be able to have ordinary sacks, and bags, and other containers to carry things in with some way of indicating what’s in each container, but having the weight calculated properly for that container. I don’t understand why you have the Explorer’s Pack, the torch, and the rations listed as “Proficient”. I don’t believe there are proficiencies for those things in D&D. Everyone is proficient automatically with all ordinary items. It’s only weapons, armor, and tools that have any special “proficiency” needs. This seems like wasted space and unnecessary information. There are checkmarks for counting off uses of Rage, but only on the “Features & Traits” tab which is an inconvenient place for them, but I think I can understand the logic. However, clicking the left rage check box, turns off the right rage check box when indicating usage (turning them off?) but clicking the check box when the check mark isn’t there on the left box puts the checkmark back into that box, not the right box. This seems weird to me. If I click on the left box, I expect the left box to change, not the right box. In some cases, in order to make changes, you click the “gear” icon. In other cases, you click the “i” icon. You should be more consistent - ALWAYS use “gear” to make changes or ALWAYS use “i” to make changes. What icons do should be consistent across the entire sheet and to take an action, should ALWAYS require clicking on the same thing. So, make up your minde: "gear" or "i", or something else but pick one. At the top of the sheet, it indicates the character is a “Gnome” (even though they are a goose) but it doesn’t say which sub-species. Forest Gnomes get different racial benefits than Rock Gnomes which get different benefits from other gnomes… I think the sub-species should be listed. Unless, as rumored, sub-species and those differing benefits are all going away with the 2024 books. Additional comments: I would like to see a setting so that when the strip at the top (disadvantage/advantage/automatic) is set on “Automatic” that you still get two rolls, just like you can do now. I just completed a campaign during which, many times, there were effects that the players did not know about that were giving them advantage or disadvantage and telling them would either lead to arguments about why they had disadvantage, or give them an “advantage” as players. To get around this, having the system give me BOTH rolls was a HUGE plus for me because then I could take the appropriate number and tell them the result without giving anything away. On this sheet, you only get two rolls if you tell them they have disadvantage or advantage which would be giving information to them they should not have. This, btw, is a big advantage over tabletop play - to be able to do this. And it’s not really “always rolling with advantage”, it’s just rolling the attack twice. And I know not every DM does this or needs this but I should at least have the *option* to do it. The sheet shouldn’t be telling me how to run my game or forcing me or preventing me from establishing my own rules. It should look and feel like the “official” character sheet, but have enough flexibility that I, as the DM, can make changes. There still seems to be a lot missing: custom classes as an example. Maybe this is still to come but it's hard to give a good, thorough review of the new sheet without seeing all of the possibilities, and all of the things from the old sheet and how they are re-implemented on the new sheet. Final grade: C+ at best, although to be honest, I'd probably give it a C-. Too many things are missing, and too many things just didn't feel right. I found more "bad" with the sheet than "good" with it. I wouldn't switch to using this new sheet until forced to do so by the old, current sheet going away. This is very different from the new UI. I love the new UI - the measuring tool, the placing of doors, windows, etc. There is a lot of good there that I wanted to start using right away even though there are some bugs/problems with the new UI under Jumpgate. But, with this character sheet, the opposite is true - I won't use it until forced to, unless there are substantial changes in the look and feel of it. -