Hello, First off, loving the 2024 sheets! I realize some of this might have already been said but below are some bugs I noticed and some things I would like to see in the final product. I noticed this all while building my 3 players' level 20 characters on the new sheet. I am using Chrome. Bugs When adding currency (specifically I gave my players 300K gold), the total inventory weight shows only the currency weight regardless of how much your other items wear. To solve this I have been checking the box to ignore coin weight. When adding a Modifier -> New Defense, and changing the drop-down from damage to condition (or vice versa), the Defense drop-down disappears. It only reappears if you change the Defense Type drop-down selection. When adding a Modifier that gives immunity to a condition, the immunity does not show up on the main character sheet screen, but does show up in the Defenses settings menu labeled as "unknown" Items in character inventories do not retain their cost when reloading the game. If a spell does not have an attack or save linked to it, there is no option to label which class the spell is attached to. When adding a spell that uses a save, the class associated with the save defaults to whatever is listed in your character levels...but is not a real option. For instance, it defaults to cleric but licking the drop-down for class shows none and Cleric (WIS) as options. If you do not select Cleric (WIS), then it is not retained and must be added again by editing the spell and then editing the attack details of the spell. Quality-of-Life Requests If possible, a way to convert 5e 2014 roll20 character sheets to 5e 2024 roll20 character sheets. When having multiple sources of resistance to something, it is listed multiple times on the main screen. It would be nice only to see each option once in the list, but then be able to see every instance of the resistance in the defense settings menu. Add an option to transfer inventory items to other player characters, sort of like a trade system. Useable by DM and the controlled-by player. Move the cancel button to the far left of menus, instead of right next to the save button. (I know skill issue, but I have misclicked a few times now and it doesn't save your work.) Add the Compendium's drag-and-drop features (I know you are most likely working on this) Add a DM's Compendium where we can add our hand-jammed custom feats, items, spells, and such to be reused within our campaigns without needing to type it all out over and over. For those of us who run homebrew content, this makes it far easier to set up new characters. Turn combat, Inventory, Spells, and features into docks where each item can be dragged and dropped to rearrange the order. Currently, it seems the combat menu, skill menu, and features menu are in alphabetical order while the inventory is in the order of how you entered the items. Add an option for whether a feature resource rests on long rest or short rest (currently only short rest) Add an option for feature resources to reset after a specific number of rests. (for instance, the Cleric's divine intervention which resets after 7 days) Add the chat link bubble to items within a player's inventory. Add "from a non-magical source" and "from a magical source" as an option for resistances and immunities. Add modifiers that can add/remove movement speed (for instance a set of boots that increase movement by 5) Add modifiers that can add/remove a number of leveled spell slots (for instance a ring that adds an additional 1st-level spell slot) Add an option for difficult terrain to the Immunity list. Add a column on the inventory screen that shows a preview of the item description (that way you don't have to open each of your items to remember which one has the ability you are looking for) Add an option for spells to be upcasted without having to roll manually, See how D&DBeyond handles this and try to replicate/improve on it. (even if there was a way to label the spell's damage we might be able to make this work) Add an option to collapse/expand spell lists by level. This just reduces scrolling for classes that have a lot of spells to search through. Add an option to select what type of damage is done with effects added on the combat tab. Add containers to the inventory to help organize things. Let us name the containers and set maximum encumbrance values for the containers as well Please bring back the NPC display from the previous character sheet. I like the layout provided as an editor....but having something more akin to the monster sheets from official books was way easier to use. NPC sheets don't seem to be drag and drog for macros anymore? Macros using &{template:default} no longer work I know that is a decent amount of things in one post, but I figure it would help to have all the information consolidated =) -Hushed