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TheMarkus1204 said: The Modifier Field appears behind the Character Sheets again! When we started playing it was before the sheet as expected! But during play this switched!!! It is REALLY ANNOYING!!! Also the Tokenmarker appear BEHIND the Token yet Again! I thought this was fixed?! I had that yesterday and also Aura's turning off randomly..
Does Jumpgate for PF1 allow a token to see around corners? I think  that's the intention of the PF1 rules (since I think  one can swing a sword around a corner (at a minus) and shoot arrows around corners).  My players cannot see around corners in the pre-Jumpgate version. So while playing if their token is at a corner they have to move it out into the room momentarily to see what's going on... Allen
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I'm not sure whether this has been acknowledged yet but it's been mentioned few times on these forums and I have also raised a ticket for it (but not had a response).  If you have animations like a weather overlay on a map (even a small one) and then switch to another map that also has a similar weather animation overlay, the animations slow down when you switch from one map to the next.  The slowdown gets even worse when you switch to a third map with a similar overlay.  To add to this, those slowdown's cause any audio that is playing Roll20's native audio player to stutter a freeze.  These issues can only be resolved by refreshing with F5 - at which point the aforementioned cycle of performance issues repeats itself.  I'm using Chrome and have a mega fast gaming PC with super fast fibre-optic internet hardwired via Ethernet straight into the router.  
Hi Mike - these issues (with animations impacting jukebox and slowness) are being tracked and on our list of enhancements, but I don't have an ETA at this time. Team is most immediately focused on performance improvements for lower end machines and Fog of War UI upgrade to address a broad set of user feedback. Mike E said: I'm not sure whether this has been acknowledged yet but it's been mentioned few times on these forums and I have also raised a ticket for it (but not had a response).  If you have animations like a weather overlay on a map (even a small one) and then switch to another map that also has a similar weather animation overlay, the animations slow down when you switch from one map to the next.  The slowdown gets even worse when you switch to a third map with a similar overlay.  To add to this, those slowdown's cause any audio that is playing Roll20's native audio player to stutter a freeze.  These issues can only be resolved by refreshing with F5 - at which point the aforementioned cycle of performance issues repeats itself.  I'm using Chrome and have a mega fast gaming PC with super fast fibre-optic internet hardwired via Ethernet straight into the router.  
Cross posting improvements and bug fixes from this morning's release (also in change log) . Updated Hex grids to be mathematically accurate in Jumpgate! As part of the effort, also included the following QoL improvements and bug fixes:  Implemented a 2-click UI to help users align and scale objects on Hex maps when converting from a legacy game to Jumpgate Improved Page Settings UI to reflect the # of cells & total pixels when adjusting "cell width," making it easier to size maps accurately; also updated user inputs into Page Setting sizing is now limited to 3 decimals Enabled factional Hex grids to properly render on Maps Tiles now snap to grid on hex pages when copying legacy game to Jumpgate Size to Fit now works for hex pages in Jumpgate Added a quality setting for Dynamic Lighting shadows in Jumpgate to allow more optimal performance on lower end machines and certain configurations. In Settings > Graphics, you can now specify Lighting Texture Resolution. Using one of the lower options will allow low end machines to enjoy dynamic lighting, and alleviate slow performance on specific configurations like using Explorer Mode in Firefox. On the other hand, if you don't experience any performance issues, the option remains to render shadows at the same full quality that has previously been the only available option for all users. Fixed other issues where... Scroll Bars now have more contrast to increase visibility Using measure tool after scrolling caused field of view to jump Nameplates and Token Bars unexpectedly appeared on tokens on the map layer when loading into a game Integrated Voice & Video was missing the "Disable Speaking As" option Double-tapping Alt key in Chrome would incorrectly trigger browser settings instead of allowing slight movements on VTT
Thanks for the reply Lavi.  Much appreciated.  As long as it's in the queue that's great.   Lavi said: Hi Mike - these issues (with animations impacting jukebox and slowness) are being tracked and on our list of enhancements, but I don't have an ETA at this time. Team is most immediately focused on performance improvements for lower end machines and Fog of War UI upgrade to address a broad set of user feedback. Mike E said: I'm not sure whether this has been acknowledged yet but it's been mentioned few times on these forums and I have also raised a ticket for it (but not had a response).  If you have animations like a weather overlay on a map (even a small one) and then switch to another map that also has a similar weather animation overlay, the animations slow down when you switch from one map to the next.  The slowdown gets even worse when you switch to a third map with a similar overlay.  To add to this, those slowdown's cause any audio that is playing Roll20's native audio player to stutter a freeze.  These issues can only be resolved by refreshing with F5 - at which point the aforementioned cycle of performance issues repeats itself.  I'm using Chrome and have a mega fast gaming PC with super fast fibre-optic internet hardwired via Ethernet straight into the router.  
During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token…
RPGeezer said: During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token… there seem to be a lot of issues with tokens at the moment, more so than previously.. I've had this, also token aura's which should be effectively behind tokens going over them as the below..
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Oh, yes! I had that too, at least the players couldn’t see it. Thanks for the reminder!… Jonathan K. said: RPGeezer said: During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token… there seem to be a lot of issues with tokens at the moment, more so than previously.. I've had this, also token aura's which should be effectively behind tokens going over them as the below..
This is also HUGE for me. I had to disable a number of animations because it made the music skip for everyone, and I have lots of animations that just stop out of nowhere. Getting animations fixed and the music jittering would be awesome. Thanks! Mike E said: Thanks for the reply Lavi.  Much appreciated.  As long as it's in the queue that's great.   Lavi said: Hi Mike - these issues (with animations impacting jukebox and slowness) are being tracked and on our list of enhancements, but I don't have an ETA at this time. Team is most immediately focused on performance improvements for lower end machines and Fog of War UI upgrade to address a broad set of user feedback. Mike E said: I'm not sure whether this has been acknowledged yet but it's been mentioned few times on these forums and I have also raised a ticket for it (but not had a response).  If you have animations like a weather overlay on a map (even a small one) and then switch to another map that also has a similar weather animation overlay, the animations slow down when you switch from one map to the next.  The slowdown gets even worse when you switch to a third map with a similar overlay.  To add to this, those slowdown's cause any audio that is playing Roll20's native audio player to stutter a freeze.  These issues can only be resolved by refreshing with F5 - at which point the aforementioned cycle of performance issues repeats itself.  I'm using Chrome and have a mega fast gaming PC with super fast fibre-optic internet hardwired via Ethernet straight into the router.  
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1) Dragging out a new token and then moving it 2) Yes - animations from the marketplace. Animated Light Effects, Animated Mist &amp; Fog, Animated Smoke Effects, Animated Lights. Happens most often with mist/smoke/fog, usually when clicking to another browser tab and going back. 3) It's not even big animations either, it can just be a few small fire glow animations and a song, and depending on a) How Roll20's servers are doing and b) how good the computer or the computer's internet connection is, the music will start stuttering. It's using way too much of something. Lavi said: Hi Briar - very happy we solved what appeared to be the grey overlays! It was due to slightly different shaders (color contrasts) in Jumpgate that have been updated to match Legacy! Wanted to follow up with you on the couple of the other issues you mentioned: 1) Duplicate of token appearing - we definitely recognize it's an issue from your video, but we're not having luck reproducing it. Is there a pattern you may have noticed when this tends to happen? Would you be able to share console logs when this happens - it might help us see if there's an error that's occurring and help narrow down the variables. 2) Animations stopping - are you using animations from the marketplace? If so, could you point me to the exact animation/pack name where you are experiencing this? Are there additional circumstances you noticed that could be common when this happens? 3) Music stuttering - thank you for sharing the info around impact of 5+ animations - we'll be taking a look to see if we can replicate the issue with this additional information Thanks again for taking the time to detail these! Briar said: Problems I am still experiencing: When I either drag a new token onto a page and then move it, or edit a token and then move, it leaves behind another copy of the token until I refresh I am still getting music stuttering issues when playing music &amp; also have multiple animations on the page (more than 5 generally) if: the computer or connection is not good, or if Roll20's servers are slow. Sat night I played a game where half of my players were experiencing music stuttering and stopping and starting because of a couple fog animations and some glowing lights animations for braziers etc. The music stuttering stopped when I removed some animations. Although it's improved from the old structure, I still think there is something to be done about how much resources the animations are using, and could use more optimization I am also still seeing some&nbsp; animations stopping and not starting again until I refresh If I drag out a player character token onto the board, it drags out the level 1 version (like 9 hit points, etc), unless I load the character sheet first, and then drag the character token out. Here's a couple screen recordings of the duplicate token issue and the character sheet/token issue:&nbsp; <a href="https://drive.google.com/drive/folders/1MVvUB8ZBFyr70sEJlxZDaRMK4mDU0hrS?usp=sharing" rel="nofollow">https://drive.google.com/drive/folders/1MVvUB8ZBFyr70sEJlxZDaRMK4mDU0hrS?usp=sharing</a> On the bright side, the grey overlay animation issue looks to be resolved! The above were the most frustrating parts of running the game, and if were fixed I think would make Jumpgate very solid for me.
Briar - would you mind sharing your game with me via the PM thread we have going? Briar said: 1) Dragging out a new token and then moving it 2) Yes - animations from the marketplace. Animated Light Effects, Animated Mist &amp; Fog, Animated Smoke Effects, Animated Lights. Happens most often with mist/smoke/fog, usually when clicking to another tab and going back. 3) It's not even big animations either, it can just be a few small fire glow animations and a song, and depending on a) How Roll20's servers are doing and b) how good the computer or the computer's internet connection is, the music will start stuttering. It's using way too much of something. Lavi said: Hi Briar - very happy we solved what appeared to be the grey overlays! It was due to slightly different shaders (color contrasts) in Jumpgate that have been updated to match Legacy! Wanted to follow up with you on the couple of the other issues you mentioned: 1) Duplicate of token appearing - we definitely recognize it's an issue from your video, but we're not having luck reproducing it. Is there a pattern you may have noticed when this tends to happen? Would you be able to share console logs when this happens - it might help us see if there's an error that's occurring and help narrow down the variables. 2) Animations stopping - are you using animations from the marketplace? If so, could you point me to the exact animation/pack name where you are experiencing this? Are there additional circumstances you noticed that could be common when this happens? 3) Music stuttering - thank you for sharing the info around impact of 5+ animations - we'll be taking a look to see if we can replicate the issue with this additional information Thanks again for taking the time to detail these! Briar said: Problems I am still experiencing: When I either drag a new token onto a page and then move it, or edit a token and then move, it leaves behind another copy of the token until I refresh I am still getting music stuttering issues when playing music &amp; also have multiple animations on the page (more than 5 generally) if: the computer or connection is not good, or if Roll20's servers are slow. Sat night I played a game where half of my players were experiencing music stuttering and stopping and starting because of a couple fog animations and some glowing lights animations for braziers etc. The music stuttering stopped when I removed some animations. Although it's improved from the old structure, I still think there is something to be done about how much resources the animations are using, and could use more optimization I am also still seeing some&nbsp; animations stopping and not starting again until I refresh If I drag out a player character token onto the board, it drags out the level 1 version (like 9 hit points, etc), unless I load the character sheet first, and then drag the character token out. Here's a couple screen recordings of the duplicate token issue and the character sheet/token issue:&nbsp; <a href="https://drive.google.com/drive/folders/1MVvUB8ZBFyr70sEJlxZDaRMK4mDU0hrS?usp=sharing" rel="nofollow">https://drive.google.com/drive/folders/1MVvUB8ZBFyr70sEJlxZDaRMK4mDU0hrS?usp=sharing</a> On the bright side, the grey overlay animation issue looks to be resolved! The above were the most frustrating parts of running the game, and if were fixed I think would make Jumpgate very solid for me.
Hi Allen - We don't have that functionality as part of Dynamic Lighting feature in Classic VTT or Jumpgate. Allen C. said: Does Jumpgate for PF1 allow a token to see around corners? I think &nbsp;that's the intention of the PF1 rules (since I think &nbsp;one can swing a sword around a corner (at a minus) and shoot arrows around corners).&nbsp; My players cannot see around corners in the pre-Jumpgate version. So while playing if their token is at a corner they have to move it out into the room momentarily to see what's going on... Allen
Wanted to post a bit more broadly since I'm seeing a couple recent reports of auras and token markers incorrectly appearing in front and behind tokens. The team is taking a look at these.
RPGeezer ,&nbsp; Jonathan K &nbsp;and&nbsp; TheMarkus1204 &nbsp;- you have all mentioned instances of token markers (like red X of death) appearing behind tokens in the last week. Are there any specific circumstances or additional details you might be able to provide when you noticed this happen? The team hasn't been able to reproduce this.&nbsp; RPGeezer - you mentioned that only some players saw it under the token. Is it correct to assume some players/GM were able to properly see it on top? Jonathan K. said: RPGeezer said: During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token… there seem to be a lot of issues with tokens at the moment, more so than previously.. I've had this, also token aura's which should be effectively behind tokens going over them as the below..
Hi Lavi, I had one player see the X underneath; can’t recall if others did or not. It appeared correctly for me (the GM.) For the auras, only I could see them, and they would fluctuate between seen and unseen, sometimes when clicking on the token. Each of my tokens are two sided with a transparent image on the “flip” side for when the character is invisible…
For the aura's it was multiple games on multiple accounts (two different GM's with the games on different accounts), all the players on both games).&nbsp; as the tokens where moved, or even the screen was scrolled the colour would change.&nbsp; sometimes it was fine, sometimes not.&nbsp; It was definitely Jumpgate not the scrips as the same api ran fine on a non jumpgate game in between.
Well, please add it to the list of feature requests. I think that UI behavior would better match the PF1 rules. Allen Lavi said: Hi Allen - We don't have that functionality as part of Dynamic Lighting feature in Classic VTT or Jumpgate. Allen C. said: Does Jumpgate for PF1 allow a token to see around corners? I think &nbsp;that's the intention of the PF1 rules (since I think &nbsp;one can swing a sword around a corner (at a minus) and shoot arrows around corners).&nbsp; My players cannot see around corners in the pre-Jumpgate version. So while playing if their token is at a corner they have to move it out into the room momentarily to see what's going on... Allen
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keithcurtis
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What's the issue with just moving the token out and back to check? Creating line of site from a point other than the token would require a complete overhaul of the DL system.
Sadly not! It does NOT appear ALL THE TIME but seemingly at random! And it goes for ALL Token markers! Then another thing that occured: The left bar appeared to be in front of everything, even Character Sheets which is normally not the case and should not be... Lavi said: RPGeezer ,&nbsp; Jonathan K &nbsp;and&nbsp; TheMarkus1204 &nbsp;- you have all mentioned instances of token markers (like red X of death) appearing behind tokens in the last week. Are there any specific circumstances or additional details you might be able to provide when you noticed this happen? The team hasn't been able to reproduce this.&nbsp; RPGeezer - you mentioned that only some players saw it under the token. Is it correct to assume some players/GM were able to properly see it on top? Jonathan K. said: RPGeezer said: During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token… there seem to be a lot of issues with tokens at the moment, more so than previously.. I've had this, also token aura's which should be effectively behind tokens going over them as the below..
Does it have to be placed like this (Jumpgate)?! I have NO intentions of making this campaign a jumpgate game! It doesn't seem to be enough to have this placed prominently in the settings menu or does it?
Overall JG has been working MUCH better for me great improvements, an issue I had tonight was with trying to pan the screen using the scroll wheel. Most of the time I just couldn't even do it and had to use the sliders to pan.
Hi Markus - your view seems atypical. The "What's New" insert in chat which includes this button can be X'ed out of so you don't have to see the extra paragraph and these CTAs. Are you using any extensions in your game? TheMarkus1204 said: Does it have to be placed like this (Jumpgate)?! I have NO intentions of making this campaign a jumpgate game! It doesn't seem to be enough to have this placed prominently in the settings menu or does it?
I haven't had a chance to search this entire thread yet, but has anyone noticed their NPC attacks no longer display correctly (or even roll the proper dice)?&nbsp; When I click on a skeleton's Scimitar attack, for example, it just outputs the word "Scimitar" to the console--no dice are rolled, no damage is reported.
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keithcurtis
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Trav Laney said: I haven't had a chance to search this entire thread yet, but has anyone noticed their NPC attacks no longer display correctly (or even roll the proper dice)?&nbsp; When I click on a skeleton's Scimitar attack, for example, it just outputs the word "Scimitar" to the console--no dice are rolled, no damage is reported. Hi Trev Laney! Is this on the&nbsp;D&amp;D 5e (2014) Sheet. the D&amp;D 2024 sheet or some other sheet? All sheets act differently. If it's the&nbsp;D&amp;D 5e (2014) Sheet, then are you seeing to-hit rolls? If so it could be that your npc is not set to auto roll damage. this can be fixed in the sheet settings, or game-wide on the Game Setting page. (ask if you need more detail) If you are truly seeing only the word"scimitar" and nothing else, my guess is that there is soemthing wrong with that particular NPC. Are you seeing this behavior on other NPCs?
Normally it is like this and can be closed with the "X" Button. But in this case, it was just like you saw it on the screenshot! Why? I have no clue! Lavi said: Hi Markus - your view seems atypical. The "What's New" insert in chat which includes this button can be X'ed out of so you don't have to see the extra paragraph and these CTAs. Are you using any extensions in your game? TheMarkus1204 said: Does it have to be placed like this (Jumpgate)?! I have NO intentions of making this campaign a jumpgate game! It doesn't seem to be enough to have this placed prominently in the settings menu or does it?
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keithcurtis
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My guess is that your browser lost a cookie. I occasionally get repeats of "Would you like a tour of feature X?" -type popups because of this.
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keithcurtis said: Trav Laney said: I haven't had a chance to search this entire thread yet, but has anyone noticed their NPC attacks no longer display correctly (or even roll the proper dice)?&nbsp; When I click on a skeleton's Scimitar attack, for example, it just outputs the word "Scimitar" to the console--no dice are rolled, no damage is reported. Hi Trev Laney! Is this on the&nbsp;D&amp;D 5e (2014) Sheet. the D&amp;D 2024 sheet or some other sheet? All sheets act differently. If it's the&nbsp;D&amp;D 5e (2014) Sheet, then are you seeing to-hit rolls? If so it could be that your npc is not set to auto roll damage. this can be fixed in the sheet settings, or game-wide on the Game Setting page. (ask if you need more detail) If you are truly seeing only the word"scimitar" and nothing else, my guess is that there is soemthing wrong with that particular NPC. Are you seeing this behavior on other NPCs? This is on the D&amp;D 5E (2014) sheet.&nbsp; We aren't ready to switch to 2024 yet. There was definitely an issue with my custom skeleton; I messed up when I modified the NPCs weapon (switched it from a shortsword to a scimitar)....I accidentally toggled off the Attack button.&nbsp; (woops!)&nbsp; But I just ran a test with a completely fresh NPC, the SRD skeleton from the 5E Monster Manual.&nbsp; I dropped it into the game unmodified and unadjusted, and clicked on the Shortsword attack.&nbsp; It only reports the attack roll, with Advantage, and doesn't roll damage. So I did some tinkering around in my game settings.&nbsp; The game isn't saving my settings for some reason:&nbsp; I've toggled on the option to "always roll damage and crits," but it doesn't.&nbsp; And there's other problems as well: I've toggled off the "advantage toggle", but it always rolls with advantage.&nbsp; I t keeps adding my Dexterity scores as a tiebreaker oi initiative rolls, even though I have always had that option toggled off.&nbsp; &nbsp; I've kept a copy of my old game, from before I switched it over to Jumpgate, and everything still works fine in that game.
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keithcurtis
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Before you dropped in the new skeleton, did you delete the old? A compendium drop (even from a different source) won't overwrite any local character with the same name. Once you have changed setting in your settings page, they will only affect new content. To apply it to existing content go to your settings tab. At the very bottom, under "Miscellaneous" is the interface to apply defaults to existing content. Choose the changes you want to apply and click the button. Be sure not to close the progress box too soon. The progress bar is ridiculously narrow and easy to miss (I've given up reporting it).&nbsp;
keithcurtis said: Before you dropped in the new skeleton, did you delete the old? A compendium drop (even from a different source) won't overwrite any local character with the same name. Once you have changed setting in your settings page, they will only affect new content. To apply it to existing content go to your settings tab. At the very bottom, under "Miscellaneous" is the interface to apply defaults to existing content. Choose the changes you want to apply and click the button. Be sure not to close the progress box too soon. The progress bar is ridiculously narrow and easy to miss (I've given up reporting it).&nbsp; I fixed it...well, the original problem anyway.&nbsp; After I configured the game's default settings (from outside the game), I re-applied those default settings to my game (from inside the game).&nbsp; It seems to have fixed the issue with not rolling damage, but it's still automatically rolling with Advantage and I don't have the option to toggle it off on the NPC character sheet.&nbsp; I'll keep tinkering, I might have missed another settings menu somewhere.&nbsp; :)
Thanks for spending time with the team to work through the challenges, Deadman! DM Deadman said: Overall JG has been working MUCH better for me great improvements, an issue I had tonight was with trying to pan the screen using the scroll wheel. Most of the time I just couldn't even do it and had to use the sliders to pan.
We got down to the bottom of the auras appearing on top, and are working through it in this sprint. If any more information becomes available on the instances with the X death marker, would appreciate input from the community to help us get that reproduced and evaluated. TheMarkus1204 said: Sadly not! It does NOT appear ALL THE TIME but seemingly at random! And it goes for ALL Token markers! Then another thing that occured: The left bar appeared to be in front of everything, even Character Sheets which is normally not the case and should not be... Lavi said: RPGeezer ,&nbsp; Jonathan K &nbsp;and&nbsp; TheMarkus1204 &nbsp;- you have all mentioned instances of token markers (like red X of death) appearing behind tokens in the last week. Are there any specific circumstances or additional details you might be able to provide when you noticed this happen? The team hasn't been able to reproduce this.&nbsp; RPGeezer - you mentioned that only some players saw it under the token. Is it correct to assume some players/GM were able to properly see it on top? Jonathan K. said: RPGeezer said: During last night’s session on Jumpgate some players were see the “red X of death” UNDER the token… there seem to be a lot of issues with tokens at the moment, more so than previously.. I've had this, also token aura's which should be effectively behind tokens going over them as the below..
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keithcurtis
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Trav Laney said: ...but it's still automatically rolling with Advantage and I don't have the option to toggle it off on the NPC character sheet.&nbsp; I'll keep tinkering, I might have missed another settings menu somewhere.&nbsp; :) This screen shot might help:
Trav - wanted to also share that we have a Character Sheets specific Forum thread that our Sheets team &amp; community monitors. It's also a great place to post question that might be specific to sheet behavior. keithcurtis said: Trav Laney said: ...but it's still automatically rolling with Advantage and I don't have the option to toggle it off on the NPC character sheet.&nbsp; I'll keep tinkering, I might have missed another settings menu somewhere.&nbsp; :) This screen shot might help:
Whatever you did to Jumpgate recently broke it for me completely! PANNING on a map led to the whole thing FREEZE completely. And after a Reload I was STUCK on the Campaign Loading Screen (Cache / Cookies cleared, tried to reload multiple times to NO AVAIL!) -&gt; Help Center Request with Console Log attached! This was YESTERDAY Evening! Our planned gaming Session ended early because of this! Just earlier today I tried what I wanted to do on Friday again: COPY a Token from one map to another! And since I was still on the Map when entering the campaign I tried to reach the token, but then all went grey. Map AND Tokens just vanish! The only thing visible were the Scrollbars. Though I could still ZOOM in / out of the - now invisible - Map (Scrollbars changed), I could NOT do anything else and as such was forced to RELOAD the Campaign yet again! Only to see what? EXACTLY! I am STUCK on the Campaign Loading Screen YET AGAIN!!! (Help Center Request with Console Log attached!) At this rate I will go back to the normal Campaign and we will continue from there as Jumpgate became UNUSABLE for me! Great Job Roll20!
WHY am I seeing THIS as a Player?! (NOT CO-GM)
Hi all, thanks for all your great work! I'm working on a hexmap, and I want to be able to change the Hex *Text* Color separately from the Hex *Border* Color. E.g. In the above, Q20's black text is visible against the blue water, but R20 and R21 fall into the green. Q - will Roll20 add the new feature of setting *Text* Color separate from *Border* Color? Thanks in advance!!!!!!!!!
You claim to have added a function to remove the 2014 SRD from my game in the content-sharing settings, yet I don't see the option, only the annoying Free Basic 2024 Rules, which I couldn't be happier to be free from. Yet I still have the irritating D&amp;D 5th Edition SRD.
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I don't see a way to remove the Free Basic 2024 Rules either. Tranok said: You claim to have added a function to remove the 2014 SRD from my game in the content-sharing settings, yet I don't see the option, only the annoying Free Basic 2024 Rules, which I couldn't be happier to be free from. Yet I still have the irritating D&amp;D 5th Edition SRD.
thanks for sharing, Wayne - we are tracking this as a future enhancement. Wayne said: Hi all, thanks for all your great work! I'm working on a hexmap, and I want to be able to change the Hex *Text* Color separately from the Hex *Border* Color. E.g. In the above, Q20's black text is visible against the blue water, but R20 and R21 fall into the green. Q - will Roll20 add the new feature of setting *Text* Color separate from *Border* Color? Thanks in advance!!!!!!!!!
Saul J. said: I don't see a way to remove the Free Basic 2024 Rules either. Tranok said: You claim to have added a function to remove the 2014 SRD from my game in the content-sharing settings, yet I don't see the option, only the annoying Free Basic 2024 Rules, which I couldn't be happier to be free from. Yet I still have the irritating D&amp;D 5th Edition SRD. Something ain't right man...
Cross-posting latest updates from our change log . In yesterday's release we addressed&nbsp;a couple recently/highly reported bugs relating to token auras and Measure tool's distance type. Fixed a bug where auras appeared above tokens in circumstances where Dynamic Lighting and Explorer Mode were toggled on, and a token was moved Fixed a bug where changing grid distance type did not update the measure tool Fixed a bug where torches placed on a map were not showing up as an image Updated "Lighting Texture Resolution" setting in Graphics section to show token bars and nameplates even at low and medium selection Added a setting for hiding token bars and nameplates on Pan / Zoom in Settings &gt; Graphics section to allow more optimal performance options Made performance improvements targeting large maps with multiples of the same token In Page Folders, dragging the player ribbon onto a folder or breadcrumb should open the folder Added "copy link" button to shareable invite link area in Game Screen
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keithcurtis
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Lavi said: Added "copy link" button to shareable invite link area in Game Screen This is very nice to finally have.
Anyone got a comment about the supposed option to turn off 2014 SRD?
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keithcurtis
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Tranok said: Anyone got a comment about the supposed option to turn off 2014 SRD? Hi Tranok! That's probably a better question for this thread , since it's not a Jumpgate issue, but one in reference to the 2024 D&amp;D Sheet and Builder.
But 2014 stuff shouldn't have anything to do with 2024 stuff right? If anything its compendium stuff, is there a separate thread for that as well?
Okay I feel like I'm losing my mind, I can't find it anywhere anymore, but I took a screenshot of it at the time
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keithcurtis
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Tranok &nbsp;said: But 2014 stuff shouldn't have anything to do with 2024 stuff right? If anything its compendium stuff, is there a separate thread for that as well? The issue is dealing with the interaction of D&amp;D 2014 and D&amp;D 2024. The character Builder thread is currently dealing with transitional matters like that. This thread is for Jumpgate, which has nothing to do with D&amp;D, specifically. The thread I linked is more likely to get before the eyes of a team member working on those issues. Tranok said: Okay I feel like I'm losing my mind, I can't find it anywhere anymore, but I took a screenshot of it at the time I also looked and found some references to it (i.e. in development), but not the announcement that it had been done. I also have vague memories of it being implemented and rolled back for some breaking reason, but can't find reference to it either.
Tranok - I got in touch with our Sheets &amp; Compendium team to get more context around this, and Keith is pretty spot on. This was pushed out but had to be rolled back for the time being, and thus the post that you saw in the change log was removed. I know that Sheets &amp; Compendium team is working through getting it out but I don't have an ETA at this time.&nbsp; Keith also posted to the correct thread for any specific questions or updates you may have&nbsp;- although the thread title doesn't call out the Compendium, this capability is very tied to the D&amp;D sheets and is absolutely something the team's looking at. keithcurtis said: Tranok &nbsp;said: But 2014 stuff shouldn't have anything to do with 2024 stuff right? If anything its compendium stuff, is there a separate thread for that as well? The issue is dealing with the interaction of D&amp;D 2014 and D&amp;D 2024. The character Builder thread is currently dealing with transitional matters like that. This thread is for Jumpgate, which has nothing to do with D&amp;D, specifically. The thread I linked is more likely to get before the eyes of a team member working on those issues. Tranok said: Okay I feel like I'm losing my mind, I can't find it anywhere anymore, but I took a screenshot of it at the time I also looked and found some references to it (i.e. in development), but not the announcement that it had been done. I also have vague memories of it being implemented and rolled back for some breaking reason, but can't find reference to it either.